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> Ideas for story, Post, discuss, debate on plot lines
kayden997
post Mar 22 2012, 07:20 PM
Post #1


>Glitched<
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Title says it all. If you have an idea on a story or a plot that could be used for the R3 Community game, post it here.
As a community, we'll come up with a plot that most/all people will agree with. If you don't agree with the plot, simply explain why or create a new one. And remember, don't take the type of engine into factor. Let's start from here before we can work out mechanics and game play.

I'll post the the suggestions up here when we come up with some. smile.gif
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bulmabriefs144
post Mar 23 2012, 08:17 PM
Post #2


Something Other Than Level 16
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(I've decided to do support in ideas rather than coding, XP script is a pain in the bum.)

What sorta humor? There's just light silliness. Then there's dark humor (example, the play version of Little Shop of Horrors had Audrey actually ask Seymore to feed he to the plant because then she'd be "somewhere that's green"). Then there's abstract humor, which requires people think in a really weird way to get the thing (some japanese works are like this). And then there's surreal humor, which pretty much means that something really weird might also be funny (or maybe not). There's even a type of humor where you string together quirky cultural references.

I think we could try a multi-layer reality story. Something like this:

Layer 1: Some such fantasy story involving certain characters. It should be pretty engaging until about a quarter of the game through, revealing nothing about its true nature (much like Star Ocean: Till The End of Time)

Layer 2: The story hints in bits and pieces (perhaps really weird dream sequences), before actually revealing that this is in fact an rpg that these same characters are player and have an offline life. Maybe something like Hack Sign.

Layer 3: Yes in fact, this is a game, but the so-called players from layer 2 are actually just sprites, made by programmers, and this too is a game.

Layer 4: It's actually an unwritten game, and the focus shifts to the people behind the screen. The real programmers need your help, because they have writer's block. Won't you please help them?

Layer 5: The game ends with a very strong impression that reality itself might have programmers (and they too have writer's block).

The enemies for layer one would be purely traditional fantasy enemies, layer 2 would have competing players fighting (or other "real life" concerns), layer 3 would have computer coding enemies (viruses, glitches, bugs), layer four would have enemies associated with void or nothingness and generally be associated with being blocked, and the final layer would being the ending have no enemies, to focus more on pure drama/comedy.

(Also it might be interesting if, like Despair said, people from the first chapter make cameos as real people in the later chapters)

This post has been edited by bulmabriefs144: Mar 23 2012, 09:39 PM


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Posts in this topic
- kayden997   Ideas for story   Mar 22 2012, 07:20 PM
- - Resource Dragon   I, teh evil Resource Dragon is taking over the wor...   Mar 22 2012, 09:19 PM
- - Ratty524   I don't know, we don't necessarily need to...   Mar 22 2012, 09:32 PM
- - bulmabriefs144   They said something about fighting BOREDOM, but I ...   Mar 23 2012, 10:25 AM
- - Sparrowsmith   Coming up with a plot off the bat is pretty tricky...   Mar 23 2012, 01:50 PM
- - bulmabriefs144   That reminds me, have you guys played The Winter S...   Mar 23 2012, 06:20 PM
- - DespairReigns   Going off of what Sparrow said... I guess I have a...   Mar 23 2012, 07:22 PM
- - shinyjiggly   I love that idea. Especially with having all those...   Mar 23 2012, 10:16 PM
- - bulmabriefs144   (The best part is, we can actually include in the ...   Mar 24 2012, 04:28 AM
- - Sparrowsmith   QUOTE (DespairReigns @ Mar 24 2012, 03:22...   Mar 24 2012, 04:36 AM
- - Turkwise   I post my concerns not to be negative or unnecessa...   Mar 24 2012, 09:26 AM
|- - X-M-O   QUOTE (Turkwise @ Mar 24 2012, 12:26 PM) ...   Mar 24 2012, 04:25 PM
||- - vvalkingman   I completely agree with X-M-O on shinyjiggly. Soun...   Mar 25 2012, 09:45 PM
|- - bulmabriefs144   QUOTE (Turkwise @ Mar 24 2012, 10:26 AM) ...   Mar 26 2012, 03:13 PM
- - shinyjiggly   Maybe it could be about some gamer kid that thinks...   Mar 24 2012, 01:48 PM
- - Albino Parakeet   Wasn't that what Paranoid Agent was? Probably ...   Mar 24 2012, 02:11 PM
- - Kaust   QUOTE (Kaust @ Mar 25 2012, 03:30 AM) Goi...   Mar 26 2012, 04:22 AM
- - Sparrowsmith   I never thought the layers were that complicated. ...   Mar 26 2012, 12:06 PM
- - Kaust   An incredibly contradictory post. Essentially ...   Mar 26 2012, 03:30 PM
- - bulmabriefs144   No, this is not what I mean. I mean, don't dr...   Mar 26 2012, 03:36 PM
- - Turkwise   QUOTE (bulmabriefs144 @ Mar 26 2012, 05:3...   Mar 27 2012, 01:32 AM
- - bulmabriefs144   Thanks, Turkwise. I work part-time as a volunteer...   Mar 27 2012, 04:50 AM
- - Sparrowsmith   I'd still say I have a preference for 3, mostl...   Mar 27 2012, 10:11 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Mar 27 2012, 11:11 ...   Mar 28 2012, 04:59 AM
- - MEands   Sorry if this idea has been proposed already, I...   Mar 27 2012, 08:06 PM
- - shinyjiggly   With your idea, it wasn't directly said, but i...   Mar 27 2012, 09:49 PM
- - Sparrowsmith   I think I mentioned the possibility of different e...   Mar 28 2012, 11:44 AM
- - bulmabriefs144   You don't need a variable, just the save file....   Mar 28 2012, 01:48 PM
- - Sparrowsmith   See, the problem with just copying over the save f...   Mar 29 2012, 12:09 PM
|- - Lydyn   QUOTE (Sparrowsmith)At the end of each chapter (th...   Mar 29 2012, 08:59 PM
- - Sparrowsmith   QUOTE (Lydyn @ Mar 30 2012, 05:59 AM) QUO...   Mar 29 2012, 10:52 PM
- - bulmabriefs144   Well the way I was putting it like my last post is...   Mar 30 2012, 06:14 AM
|- - Lydyn   Since when can saves be used across engines? O.o ...   Mar 30 2012, 06:36 AM
- - Kaust   Sorry about the lack of input, I've been movin...   Mar 30 2012, 07:09 AM
- - Sparrowsmith   QUOTE (Lydyn @ Mar 30 2012, 03:36 PM) Sin...   Mar 30 2012, 08:20 AM
- - bulmabriefs144   I think I have an idea for major boss (possibly fi...   Mar 31 2012, 08:35 AM
- - MisterToonz   Okay, let me get my zone and let's see what I ...   Mar 31 2012, 11:15 AM
- - shinyjiggly   Wow, that actually sounds pretty interesting! ...   Mar 31 2012, 02:25 PM
|- - X-M-O   QUOTE (shinyjiggly @ Mar 31 2012, 05:25 P...   Mar 31 2012, 04:30 PM
- - MisterToonz   So well put Shiny! So well put!   Mar 31 2012, 02:29 PM
- - MEands   Wait I don't want to be psycho Shion.   Mar 31 2012, 06:18 PM
- - bulmabriefs144   It's too late MEands, you've been typecast...   Mar 31 2012, 07:38 PM
|- - MEands   QUOTE (bulmabriefs144 @ Mar 31 2012, 08:3...   Mar 31 2012, 08:03 PM
- - shinyjiggly   Well, not everybody needs to be a potential party ...   Mar 31 2012, 08:29 PM
|- - MEands   QUOTE (shinyjiggly @ Mar 31 2012, 09:29 P...   Mar 31 2012, 08:46 PM
- - bulmabriefs144   (I dunno the actual source anime for my avvie. I u...   Mar 31 2012, 10:01 PM
- - MEands   Installments could still work. We'd need to ma...   Mar 31 2012, 11:02 PM
- - Kaust   QUOTE (shinyjiggly @ Apr 1 2012, 05:29 AM...   Apr 1 2012, 02:12 AM
- - bulmabriefs144   Or an incoherent fashion. Let's see, Sparrowh...   Apr 1 2012, 05:40 AM
- - MEands   That's such a trippy story, I love it. We shou...   Apr 1 2012, 12:59 PM
- - MisterToonz   Brilliant! Shall we use that exact post as the...   Apr 1 2012, 02:31 PM
- - Sparrowsmith   My only caveat with a FORUM game and a 'nothin...   Apr 1 2012, 03:21 PM
- - MEands   Sparrowsmith, that's really clever what you...   Apr 1 2012, 04:06 PM
- - bulmabriefs144   Hmmm, I dunno that this is so. Characters can sho...   Apr 1 2012, 04:26 PM
- - Sparrowsmith   QUOTE (MEands @ Apr 2 2012, 01:06 AM) Spa...   Apr 2 2012, 05:04 AM
- - bulmabriefs144   If the game (i.e. layer one) crashes, there should...   Apr 2 2012, 05:30 PM
- - Kaust   What'd be good is if the game closed on the er...   Apr 3 2012, 12:08 AM
- - Sparrowsmith   QUOTE (Kaust @ Apr 3 2012, 09:08 AM) Edit...   Apr 3 2012, 03:43 AM
- - bulmabriefs144   I'm liking the name Pandora as an enemy. Not o...   Apr 3 2012, 11:57 AM
- - Sparrowsmith   I think we need to nail down the story a bit more ...   Apr 3 2012, 03:34 PM
- - bulmabriefs144   Fair enough. Possibly could be another boss, some...   Apr 3 2012, 07:07 PM
|- - bulmabriefs144   QUOTE (bulmabriefs144 @ Apr 3 2012, 08:07...   Apr 4 2012, 07:40 PM
- - Sparrowsmith   That's why I'm thinking we should have a f...   Apr 4 2012, 04:54 AM
|- - ShanattoGunner   QUOTE (Sparrowsmith @ Apr 4 2012, 05:54 A...   Apr 4 2012, 01:16 PM
- - Sparrowsmith   QUOTE (ShanattoGunner @ Apr 4 2012, 10:16...   Apr 4 2012, 04:06 PM
- - Sparrowsmith   I'll have to download 2k3 again to check that ...   Apr 5 2012, 06:28 AM
- - bulmabriefs144   Well, the third ending should definitely be option...   Apr 5 2012, 10:00 AM
- - MEands   Okay, I have an idea for the ending, it's eith...   Apr 5 2012, 11:12 AM
- - Kaust   Thats a good idea, perhaps not so much as an alter...   Apr 6 2012, 12:58 AM
- - Sparrowsmith   QUOTE (Kaust @ Apr 6 2012, 09:58 AM) That...   Apr 6 2012, 06:49 AM
- - MEands   I'm sorry, this has been confusing me the whol...   Apr 6 2012, 07:23 PM
- - shinyjiggly   You know how in that movie Inception there were mu...   Apr 6 2012, 08:54 PM
- - MEands   Ooh okay that makes sense. Thanks for clearin that...   Apr 6 2012, 09:05 PM
- - Sparrowsmith   Wikipedia defines it as a prefix "to indicat...   Apr 7 2012, 03:27 AM
- - MEands   I'm starting to become quite fond of this idea...   Apr 7 2012, 01:14 PM
- - bulmabriefs144   QUOTE (MEands @ Apr 6 2012, 07:23 PM) I...   Apr 7 2012, 03:54 PM
- - Kaust   I'd rather the title be more about the game th...   Apr 7 2012, 11:13 PM
|- - bulmabriefs144   QUOTE (Kaust @ Apr 8 2012, 12:13 AM) I...   Apr 8 2012, 11:27 AM
|- - ShanattoGunner   QUOTE (bulmabriefs144 @ Apr 8 2012, 12:27...   Apr 8 2012, 11:36 AM
- - shinyjiggly   That sounds pretty nice and simple, though it migh...   Apr 7 2012, 11:27 PM
- - Sparrowsmith   I think the most in-depth plot we have at the mome...   Apr 8 2012, 03:14 AM
- - Kaust   QUOTE (Sparrowsmith @ Apr 8 2012, 12:14 P...   Apr 8 2012, 03:33 AM
- - Sparrowsmith   QUOTE (Kaust @ Apr 8 2012, 12:33 PM) 1-I ...   Apr 8 2012, 07:34 AM
- - MEands   You shouldn't quote something that big. I thin...   Apr 8 2012, 02:01 PM
|- - bulmabriefs144   QUOTE (MEands @ Apr 8 2012, 03:01 PM) You...   Apr 8 2012, 05:49 PM
- - shinyjiggly   That's awesome! I guess those lessons in m...   Apr 8 2012, 03:18 PM
- - Sparrowsmith   QUOTE I think I had technically about 5 layers in ...   Apr 8 2012, 03:35 PM
- - Kaust   QUOTE (bulmabriefs144 @ Apr 9 2012, 02:49...   Apr 9 2012, 12:51 AM
|- - bulmabriefs144   QUOTE (Kaust @ Apr 9 2012, 12:51 AM) QUOT...   Apr 9 2012, 02:36 PM
- - Sparrowsmith   QUOTE (Kaust @ Apr 9 2012, 09:51 AM) QUOT...   Apr 9 2012, 03:33 AM
- - MEands   I like that. And with the titles, I didn't me...   Apr 9 2012, 11:19 AM
- - shinyjiggly   I just had a good idea for the first part. What if...   Apr 9 2012, 02:19 PM
- - MEands   I've kinda been worrying about the second laye...   Apr 9 2012, 02:40 PM
- - Sparrowsmith   QUOTE (shinyjiggly @ Apr 9 2012, 11:19 PM...   Apr 10 2012, 05:50 AM
- - bulmabriefs144   Then again, maybe I'm not working on an epilog...   Apr 10 2012, 06:27 PM
- - MEands   I kinda like that idea but it's completely dif...   Apr 10 2012, 10:08 PM
- - Turkwise   This is why I'm really not sold on the whole m...   Apr 11 2012, 02:41 PM
- - bulmabriefs144   QUOTE (Turkwise @ Apr 11 2012, 02:41 PM) ...   Apr 11 2012, 06:05 PM
- - MEands   We might not want to call them layers in game. Whe...   Apr 11 2012, 08:34 PM
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