Yeah like FF Tactics or FE. Either that or the sorta missionbased systems (eg Crisis Core) seem like the best ways to implement Kaydens idea. I'm assuming the colour density also implies difficulty rating.
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Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
FUN energy: This will be used as a currency for activating other playable characters and upgrade them as well as the player character. Now this can be used like Gold or I was thinking perhaps we use it as SP. You can a certain number of SP from winning battles, solving puzzles, finding pandora's boxes, etc etc. In order to unlock a character you want you have to sacrifice some of your max SP for them. Same idea when upgrading. This would add an interesting element to the game. Just wondering what people's take are on that.
FUN Energy could also be on a metering system. When it gets too low, you gotta do something random to restore it (but there's a resistance system, where if you do the same thing enough times, it's less fun and then no fun, until you do something new, and the original resistance goes down and that new thing's resistance goes up). Sorta like a food system. You can spend it giving other people a sense of fun, and I do think the party joining based on that would be good. It would probably be less of a traditional party (except for maybe a small group of friends), and more like a Pokemon or Chrono Cross style. Maybe three permanents, and like a 100 tradeable guests. Mebbe some things drain fun (like getting a math book thrown at you, though I'm sure there are some math lovers out there).
Not really interested in where this is going, I'd like to give up my position.
...Suggest something then. If you dont like something say what you would like or do different. Not only is nothing set in stone, but this whole project is about getting as many members interested and involved while also ultimately (hopefully) creating a game that reflects that very eclecticism.
If you are determined to leave I hope you can still find the time to make a map or two for us =]
__________________________
Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Most of the ideas I have I intend to use for things of my own (selfish, I know), and even then I don't have much nor are they very good. I was only applying as a mapper anyway, all I'd be doing was mapping. Suggesting story ideas or other things isn't what I was hoping to do.
Maybe I'll contribute a map or two once I see the style or enough progress.
Group: Local Mod
Posts: 1,164
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
Right, because it's just in the developing stages. For one, we don't even have a XP project set up. So it's not like we're implementing our idea in the game so far. I understand where you are coming from Albino... Or maybe i'm just that crazy that I think I know
Don't you guys think your over complicating things a little?
I mean instead on putting out ideas on stories, features just yet:
1 - Make a post with all people that are interested in the project. 2 - Make a poll on what genre. 3 - Make a poll on what maker. 4 - Make a poll showcasing each story ideas people wish for the project with finally everyone having to vote on which is the best or more appropriate. 5 - Make a poll on the art/graphic style the game is intending on having.
THEN starts features.
I'm sorry but this project started slowly by recruitment now it's rushing out with ideas here and there when the recruitment hasn't been even left for a week.
In my opinion, things should be made slower and more thoughtful, I mean there's no rush, no?
Just my 2 cent.
This post has been edited by Vexus: Mar 20 2012, 04:08 PM
Its just brainstorming Vexus =] I get what you're saying and we'll likely follow a similar method. However there's no harm in taking advantage of that surge of energy of initial excitement, some of that is lost when it becomes overly structured. Besides its not like we're solidly recruiting (no set number of mappers or spriters or anything like that), ideally everyone would contribute a little something, some people just feel like doing a bit more.
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Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Maybe so, but I went out with my friends for the night and the day after I find 2 pages filled with stories, features, etc etc
I'm probably not the only one a little confused here. While there won't be "recruitments" some form of list should be taken else it could be a little messy if everyone can "contribute" anything they want.
I understand you guys are brainstorming but if we want to start some progress in my opinion there should be some sort of list to help us step by step on what the project is going to look like.
Well I did try to find out what engine as a starting point but hardly anyone who posted obliged. Therefore I guess I'll set it as XP (as it was the most popular response), you're right that we need to set some groundrules here. Anyone who wants to contribute but does not possess a copy of XP can always download the free trial.
We should also focus on setting up a solid team. Bulmabriefs has set up a good guideline: Game Producer: kayden997 Game Director: Kaust Staff Management: Bulmabriefs144 Artists: shinyjiggly Writers: vvalkingman Mappers: Vexus Coders: Battle Editors: Composer: khachuchrian
This is not for the majority who (hopefully) contribute a little here and there, but for those more serious about the projects completion.
Before this has been resolved please refrain using this thread for brainstorming (but dont stop the brainstorming ). If there's something you would like to see in the game please PM me or Kayden, or drop a document in the dropbox (the link is located on pages 2 and 3)
__________________________
Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Group: Local Mod
Posts: 1,164
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
I'm setting up a survey as we speak. I got a few things in but I would like to collect more information before I can release it. I got some story ideas, an art concept, and the 'which engine...' question Keep brainstorming
Group: Global Mod
Posts: 1,784
Type: None
RM Skill: Undisclosed
Rev Points: 15
XP doesn't like me much, and I never had much patience with learning the program to its full length, but if you need a beta tester after you're done, count me in. Anything so I can have a cameo appearance. After all, I have to ensure Penguin's sprite of me doesn't go to waste.
QUOTE (Kaust @ Mar 20 2012, 07:39 PM)
Well I did try to find out what engine as a starting point but hardly anyone who posted obliged. Therefore I guess I'll set it as XP (as it was the most popular response), you're right that we need to set some groundrules here. Anyone who wants to contribute but does not possess a copy of XP can always download the free trial.
We should also focus on setting up a solid team. Bulmabriefs has set up a good guideline: Game Producer: kayden997 Game Director: Kaust Staff Management: Bulmabriefs144 Artists: shinyjiggly Writers: vvalkingman Mappers: Vexus Coders: Battle Editors: Composer: khachuchrian
This is not for the majority who (hopefully) contribute a little here and there, but for those more serious about the projects completion.
Before this has been resolved please refrain using this thread for brainstorming (but dont stop the brainstorming ). If there's something you would like to see in the game please PM me or Kayden, or drop a document in the dropbox (the link is located on pages 2 and 3)
Group: Revolutionary
Posts: 431
Type: Artist
RM Skill: Beginner
Anyways, I stuck the sample sprite styles into the dropbox with a little description on some of the defining points about them enclosed in a text file. What should i do next? Should I be doing some non-sprite concept art?
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I'd be glad to help anyone with RPG Maker 2003 type questions if they need assistance. Progress: 77%ish (back in action, baby!)
You could give us some preliminary heroes and villains. I was thinking mimes could be sorta stock lackies on here. Their pretty evil and lack the fun they seem intended to represent. They also made great antagonists in the Penny Arcade games if anyone played them, very adaptable. The protagonists would be colourful of course, to contrast their surroundings. We've got a lot of the staff sprites covered 'cause of Penguin, and they should probably only be npcs we encounter rather than there be a major focus. Like an easter egg sorta thing.
__________________________
Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
I think mimes is a cool concept. They could have mime powers too, like invisible cages (stops from attacking), ropes (draws you closer, lowering defense), and guns (damage).
And the major villains could give Boring Monologues (which drain fun).
Bleh. Let's try 2k3. I don't actually like brainstorming, I like taking other people's ideas and coding them. And heck I even know how to do a vertical mode for heroes in 2k3. XP I couldn't figure out side scrolling, because I don't know Ruby code.
If we made that switch, you guys would get your Coder/Battle Events right away (I'd want some facesets, for vertical mode, since that would be the one idea I'd like to try).
This post has been edited by bulmabriefs144: Mar 22 2012, 04:38 AM
Wow that'd be awesome, where would it be located? Kayden's the guy collecting all the materials and'll actually make something of them. And he's already a mod.
__________________________
Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith