I've been talking this over with some of the staff and so far they all seem pretty keen on the idea. Its basically what the title says, a game that is built by the community for the community. Participation can be anything from spriting and faceart to just mapping out a town. Everything a game needs to be completed, RRR Needs You (There was also the suggestion of Rev Points for participation, though that hasn't been confirmed).
So basically this post is to establish who would be interested in such a project, what engines you have access to (could always download a demo of another if we end up using one you don't have) and really just any ideas, suggestions or questions you may have.
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Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Ok, so I added everything we've talked about on the forum into the design doc that's up on dropbox. I also talked about a few other ideas that I'd like to discuss in terms of gameplay design. Here are a few ideas that I'd like some feedback on:
FUN energy: This will be used as a currency for activating other playable characters and upgrade them as well as the player character. Now this can be used like Gold or I was thinking perhaps we use it as SP. You can a certain number of SP from winning battles, solving puzzles, finding pandora's boxes, etc etc. In order to unlock a character you want you have to sacrifice some of your max SP for them. Same idea when upgrading. This would add an interesting element to the game. Just wondering what people's take are on that.
Party Swap: Once a character is unlocked for use they are added to a list. The player can go through the list and pick up to two additional characters for the party. Similar to Paladin's Quest. Not sure if we want the player to have to pay a cost to put them into their active party or not.
Other playable characters: This is wide open depending on those involved. The premise is that the characters dropped into the game are either effected by BOREDOM and must be given enough FUN energy to be available for the player's party or we could actually drop them into the story somehow as good guys or bad guys. Since we are still in the process of writing up a storyline, the option of dropping characters into the story is still available but after the storyline is “finalized” i feel like any characters that are added will have to be the first option, since it's the easiest way to add a character on the fly in my opinion.
What do you guys n gals think about that? Is there any other features anyone would like to bring up for this kind of game? Comments, critiques, etc?
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Thank you X-M-O for my sexy new banner! ;)
Project I'm currently racking my brain on: "Modern Witch" Project(tentative name): 5% done Goshiki: The Five Paths: 40% done
Projects on the backburner: The Great Thief of Mango City: 5% done Knights of the Black Gate: 10% done The Venting: 74% done
FUN energy: This will be used as a currency for activating other playable characters and upgrade them as well as the player character. Now this can be used like Gold or I was thinking perhaps we use it as SP. You can a certain number of SP from winning battles, solving puzzles, finding pandora's boxes, etc etc. In order to unlock a character you want you have to sacrifice some of your max SP for them. Same idea when upgrading. This would add an interesting element to the game. Just wondering what people's take are on that.
FUN Energy could also be on a metering system. When it gets too low, you gotta do something random to restore it (but there's a resistance system, where if you do the same thing enough times, it's less fun and then no fun, until you do something new, and the original resistance goes down and that new thing's resistance goes up). Sorta like a food system. You can spend it giving other people a sense of fun, and I do think the party joining based on that would be good. It would probably be less of a traditional party (except for maybe a small group of friends), and more like a Pokemon or Chrono Cross style. Maybe three permanents, and like a 100 tradeable guests. Mebbe some things drain fun (like getting a math book thrown at you, though I'm sure there are some math lovers out there).