Paladin's Quest is an old school traditional menu based snes rpg. It isn't the greatest of rpgs but it had some interesting systems, like magic costing health instead of mp and the party system I described.
Great idea, kayden! By RTS are you suggesting something along the lines of starcraft? or did you mean a tactics game like final fantasy tactics and stella deus?
If in fact you want to do a traditional menu based battle system, how would you like the characters to work? I mean, I thought the idea was to be able to drop a ton of characters in which would be references to people making the game, mods, staff, and cameos from people's projects. I can see this working with a tactics game too, it would just have a lot of playable characters to choose from similar to disgaea and stella deus. But as an RTS...unless you are wanting to make it something like suikoden, i'm not seeing us having the ability to drop in random characters and keep the balance in an RTS. But hey, totally up to the community
This post has been edited by vvalkingman: Mar 20 2012, 02:40 PM
Thank you X-M-O for my sexy new banner! ;)
Project I'm currently racking my brain on:
"Modern Witch" Project(tentative name): 5% done
Goshiki: The Five Paths: 40% done
Projects on the backburner:
The Great Thief of Mango City: 5% done
Knights of the Black Gate: 10% done
The Venting: 74% done