Ok, so I added everything we've talked about on the forum into the design doc that's up on dropbox. I also talked about a few other ideas that I'd like to discuss in terms of gameplay design. Here are a few ideas that I'd like some feedback on:
FUN energy: This will be used as a currency for activating other playable characters and upgrade them as well as the player character. Now this can be used like Gold or I was thinking perhaps we use it as SP. You can a certain number of SP from winning battles, solving puzzles, finding pandora's boxes, etc etc. In order to unlock a character you want you have to sacrifice some of your max SP for them. Same idea when upgrading. This would add an interesting element to the game. Just wondering what people's take are on that.
Party Swap: Once a character is unlocked for use they are added to a list. The player can go through the list and pick up to two additional characters for the party. Similar to Paladin's Quest. Not sure if we want the player to have to pay a cost to put them into their active party or not.
Other playable characters: This is wide open depending on those involved. The premise is that the characters dropped into the game are either effected by BOREDOM and must be given enough FUN energy to be available for the player's party or we could actually drop them into the story somehow as good guys or bad guys. Since we are still in the process of writing up a storyline, the option of dropping characters into the story is still available but after the storyline is “finalized” i feel like any characters that are added will have to be the first option, since it's the easiest way to add a character on the fly in my opinion.
What do you guys n gals think about that? Is there any other features anyone would like to bring up for this kind of game? Comments, critiques, etc?

Thank you X-M-O for my sexy new banner! ;)
Project I'm currently racking my brain on:
"Modern Witch" Project(tentative name): 5% done
Goshiki: The Five Paths: 40% done
Projects on the backburner:
The Great Thief of Mango City: 5% done
Knights of the Black Gate: 10% done
The Venting: 74% done