QUOTE (Kaust @ Mar 18 2012, 07:25 PM)

Damn, should've dibbsed that, oh well. You'll have to manage events anyways, you'll be implementing everything xD
I'll act as a sort of jack-of-all-trades I guess, just dropping stuff in as I come up with it. I dont really have a specialty and I sorta imagined most members would go down this route anyways.
Can I act as director? I don't want to be too disconnected from this.
Well, technically this is your idea, so I'm okay for you to direct. I've got too much going on in my life right now to take control of anything, but I'd like to offer whatever assistance I can. My thoughts on this, Kaust, is to first start a forum somewhere where people can toss their ideas for a story dealing with the community (I like the hybrid dark comedy theme Cleril mentioned earlier). Then take those ideas and form them into a logical story. I do a crapload of writing on the side, so feel free to PM me if you want to discuss further once things get going.
Once you have a sort of tale in mind, then break down into a planning stage of what you would like (ie., puzzle game, rpg, length, areas to visit, etc). Then we can start having people throw out artwork and maps and battlers. Being a community game, I'd say if you have battles, don't make them overly difficult, but we will need to a way to make them fun. A lot of community projects usually stay with RTP to make it easier for people to contribute, I say do the same, but maybe come up with an agreement on what you want for TileE.
You'll probably be putting this together, but we can all talk about events and how to code them if needed.
Anyways, that's my thought on how to man this.