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> Is there a Pet system or script for XP?
ShinGamix
post Mar 18 2012, 09:17 AM
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Is there a pet system for XP or anything I could use to act like a pet system?

This post has been edited by ShinGamix: Mar 18 2012, 12:31 PM


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yamina-chan
post Mar 18 2012, 10:50 AM
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Depends on what kind of Pet System you have in mind ôo
There are a few out there, scripted as well as evented. But as there are many possibilities it would help if you could be a bit more specific regarding your request.


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ShinGamix
post Mar 18 2012, 11:14 AM
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I couldn't find any through the search feature. Which ones do you know of? Please tell me more.
OKay here is why I am asking.
I normally only use VX and Ace. I know very little about the content for XP out. Google has nothing that leads to anything useful.
I need some help finding this.

This post has been edited by ShinGamix: Mar 18 2012, 12:30 PM


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yamina-chan
post Mar 19 2012, 06:06 AM
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I can not help you unless you can give me some information as to what kind of Pet system you want. Please describe what you want the Pet System to do, what functions you would like.

Do you want one pet that you have to take care of, like a Tamagochi?
Do you want many that you have to take care of, like in Harvest Moon?
Do you want one to follow you around, finding items like in Pokémon Heartgold and Soulsilver?
Do you want to it stationary somewhere where you'll have to come to it to take care of it, like the gruntys in .hack games?
Do you want to be able to breed, to raise a pet so it can fulfill a task like the chocobos in Final Fantasy?
Something entirely different?

These are just a few examples that come to my mind at the moment. If you can explain what purpose your desired system is going to have, I may be able to point you to an already existing system that I know of. Or, depending on how complex it is, I might be able to help you setting a event system up to fulfill the task.

This post has been edited by yamina-chan: Mar 19 2012, 06:06 AM


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ShinGamix
post Mar 20 2012, 01:10 PM
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good point my bad yamina-chan.

I want to be able to have a pet that follows you around and able to switch out between a few of them. Each would have it's own skill like shot fireball, gather items, jump or maybe even unlock chests or find a way through a dungeon or light up like a lantern come to mind too. It would be nice if they could battle with you if i turned on a switch. I was thinking I might be able to do it if I make them a second member, but I dunno.
I want to add it into the PZE project I am making. What do you think?

This post has been edited by ShinGamix: Mar 20 2012, 01:13 PM


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yamina-chan
post Mar 21 2012, 08:21 AM
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PZE, I presume, stands for Project Zelda Engine?
I am not familiar enough with it to pretend I know perfectly how it works and what abilities it has, but I am quite certain that the system you're requesting is quite complex and will have to be made up from scratch to suit your needs and the functions of that Starter Kit.

I don't think I will be able with the battling part of the system, but I can tell you what I would do regarding the other abilities of the pets.
Since you will not be able to open the standard menu (I assume) and the player fights enemies directly on the map (again, assuming I deciphered PZE correctly) I would probably try to find a compatible caterpillar script and add the pets as characters to the party, triggering their abilities if they are currently a member of such with a single parallel process common event and a collection of conditional branches.
The next thing to decide would be weather you want the abilities to be activated by a simple button press or a 'skill' from the menu or possibly an item. After that it is basically only setting up the wished skills, some of which might need further scripts that are hopefully compatible such as a path finding script to 'find a way through a dungeon'.

I believe this would be the best way to go about this.
I may be able to help you set up certain abilities Event Systems for the pets should you have trouble with it but again: not an Expert here on that Engine. I can't garantee if things will work.


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ShinGamix
post Mar 25 2012, 12:26 PM
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Update 4 is going to be using XAS. Does that help any?


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Nub Cake
post Apr 12 2012, 02:27 PM
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If you want a pet to follow you around you can use Events actually "smile.gif

When you make the event you need to set its movement to "approach". Then you select speed, and as it's a pet i recommend "High" or "Fastest" depending if it's a dog or cat. Turtle would be slow or slower "tongue.gif

The only problem with this is that you need to paste thin in every map that you make (easy copy pasting), and you must place it behind the player if you enter a house, because this pet will be able to get the player stuck. In that case i would add a choice where you could make it walk away. When selecting this choice you set it's move 5 steps away from the player, but whatever you do, don't add "Wait till movements completed". This could make the game get stuck. Since if the dog gets stuck into a wall, he won't be able to move anymore and the player won't be able to walk.

when creating this choice "Move pet", i would also recommend that you add directions, so that it doesn't move. I'll try to make a text version of this situation

X = Nothingness
_ & I = wall
P = Player
O = Pet
F = Furnitures
¨ = supporter lines

XXXXXXXXXXXXXXXXXXX
XXXXX____________XXXX
XXXXXIF ¨¨¨FI¨¨¨IPOF¨IXXXX
XXXXXI ¨¨¨¨¨I¨¨IF¨¨¨¨IXXXX
XXXXXI _¨__I¨¨¨I_¨__IXXXX
XXXXXI ¨¨¨¨¨F ¨¨¨¨¨¨I XXXX
XXXXX_____¨¨¨_____IXXXX
XXXXXXXXXXXXXXXXXXX


If you don't get it i'll uppload a picture, at the moment im on my laptop, so not RPG Maker XP available.
If you had chosen "Move backwards" the pet would get stuck to the furniture and make the player trapped

Another nice detail is that you can add variables to set it's relation ship to you. For that you need 2 variables. 1 is for it's "Exp/ relationship" and the other to display it's relationship "Level"

For the first one which gives the experience, which i call "Pet Exp" is always gonna go like this:

Control Variables
Single "0001 Pet Exp"
Set
Random 1 ~ 10

The random 1 - 10 is the wished amount you can obtain from your action. If you want one number you simply just make it

Random 10 ~ 10

Now over to the pets relationship. Now we make a variable named "Pet Relationship", and this one is gonna look like this:

Control Variables
Single "0002 Pet Relationship"
Add

After add I'm unsure, but is either one of these;

Variable "0001 Pet Exp"
Constant 1

Then you can give the pet a bit different things to do, where you need higher relationship or make a new choice appear as the relationship grows. The easiest way is make a conditional branch to check this.

To earn relationship exp you can feed it with food, complete a quest together or anything you like "smile.gif

Also, if you want, i'll make a tutorial and demo for you, and by tutorial i mean video, as it's easier that uploading hundreds of screen shots "tongue.gif

If this helped, then im glad ^^
And your free to use this, and it's up to you if you want to credit me or not if so "tongue.gif

-Sincerely Nub Cake


Edit: Just realized this is 20 day ago, lol, well, if any check here, i hope this was useful xD

This post has been edited by Nub Cake: Apr 12 2012, 02:34 PM


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