I'm currently working on an RMXP game that uses ammunition requirements for some weapons, using the Syn's Ammo Requirements
script. That part's working fine.
What I'm looking to do is replace the in-game "Attack" command with the name of the character's equipped weapon, followed by how much of the associated ammunition is remaining.
Eg. if the currently selected character had the Bronze Bow equipped and there were 16 Arrows in the inventory, instead of:
It would display:
Bronze Bow 
So, if I'm right (and I might not be) I'd just need to replace the word "Attack" with a string that displayed the actor's weapon name followed by the remaining associated ammo, then make the command window wider to accommodate the longer string, yes? How would I go about doing that?
Thanks in advance