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> Insane Mazes
bulmabriefs144
post Mar 17 2012, 05:29 PM
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Something Other Than Level 16
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Posts: 627
Type: Developer
RM Skill: Advanced




I think I've designed a pretty good maze (the black sections are where I intend to place treasure chests), but I've got to check a few things. First that the maze has no completely cut-off sections, second that the maze has an unblocked path to its end, and third that there are enough chest rooms (4 stray chests, plus about 14 consecutive, plus about 6 more, so there should be at least 24 in theory). Could someone check it out? I'll do so too, but it gave me a headache just to make...

Also, what are your thoughts on mazes? Are big labyrinths enough or should you complicate them with traps? What about stuff like fog?

(Looks like I have at least 24, I scrolled down too fast and lost count, checking the main path, and then I'll go bit by bit through quadrants. Okay, fixed it so the main path is actually doable. It didn't seem to be at the time of post, so I removed a wall or three)

This post has been edited by bulmabriefs144: Mar 25 2012, 03:21 PM


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amerk
post Mar 21 2012, 06:44 AM
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Boulder ideas aren't bad, and don't necessarily have to hurt the player health wise. Instead, they could potentially hit the player and force the player to start over from the last save point.

Also, some clever puzzles versus just walking from point A to point B will help break up the monotony. And I like your idea of effects, depending where they are in the maze. Is this supposed to be a sort of secret area? If so, including harder traps or puzzles that can frustrate a player may not be a bad idea. If it's required, then keep the traps/puzzles on the lighter side.

I'd also recommend no random based encounters for this area, as that may just add to the frustration, but that's just a suggestion.


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