Insane Mazes |
|
|
|
|
Mar 17 2012, 05:29 PM
|

Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

|
I think I've designed a pretty good maze (the black sections are where I intend to place treasure chests), but I've got to check a few things. First that the maze has no completely cut-off sections, second that the maze has an unblocked path to its end, and third that there are enough chest rooms (4 stray chests, plus about 14 consecutive, plus about 6 more, so there should be at least 24 in theory). Could someone check it out? I'll do so too, but it gave me a headache just to make...
Also, what are your thoughts on mazes? Are big labyrinths enough or should you complicate them with traps? What about stuff like fog?
(Looks like I have at least 24, I scrolled down too fast and lost count, checking the main path, and then I'll go bit by bit through quadrants. Okay, fixed it so the main path is actually doable. It didn't seem to be at the time of post, so I removed a wall or three)
This post has been edited by bulmabriefs144: Mar 25 2012, 03:21 PM
__________________________
|
|
|
|
|
|
|
|
 |
Replies
|
|
Mar 21 2012, 06:44 AM
|

Level 56

Group: Global Mod
Posts: 1,784
Type: None
RM Skill: Undisclosed
Rev Points: 15

|
Boulder ideas aren't bad, and don't necessarily have to hurt the player health wise. Instead, they could potentially hit the player and force the player to start over from the last save point.
Also, some clever puzzles versus just walking from point A to point B will help break up the monotony. And I like your idea of effects, depending where they are in the maze. Is this supposed to be a sort of secret area? If so, including harder traps or puzzles that can frustrate a player may not be a bad idea. If it's required, then keep the traps/puzzles on the lighter side.
I'd also recommend no random based encounters for this area, as that may just add to the frustration, but that's just a suggestion.
__________________________
|
|
|
|
|
|
|
Posts in this topic
bulmabriefs144 Insane Mazes Mar 17 2012, 05:29 PM bulmabriefs144 Can anyone give me some help? My eyes are crossing... Mar 18 2012, 03:31 PM kayden997 noob question, how do you open these? Mar 18 2012, 03:33 PM bulmabriefs144 Okay convert and number it to a map lmu, such as M... Mar 19 2012, 09:08 PM kayden997 *whistle* that... it a big map.
I was going to say... Mar 19 2012, 09:24 PM Essenceblade This.... this is a map, and a half.
And when I sa... Mar 20 2012, 02:29 AM bulmabriefs144 I know how to make region based arrow traps (I mad... Mar 20 2012, 09:19 AM bulmabriefs144 QUOTE (amerk @ Mar 21 2012, 06:44 AM) Bou... Mar 21 2012, 09:26 PM Essenceblade Well my idea for boulders would be that the player... Mar 21 2012, 08:35 AM Resource Dragon QUOTE (Essenceblade @ Mar 21 2012, 09:35 ... Mar 21 2012, 10:14 PM Essenceblade Actually, no I never played OOT.
(⌐■_■)
(... Mar 21 2012, 10:19 PM
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|