Insane Mazes |
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Mar 17 2012, 05:29 PM
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Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

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I think I've designed a pretty good maze (the black sections are where I intend to place treasure chests), but I've got to check a few things. First that the maze has no completely cut-off sections, second that the maze has an unblocked path to its end, and third that there are enough chest rooms (4 stray chests, plus about 14 consecutive, plus about 6 more, so there should be at least 24 in theory). Could someone check it out? I'll do so too, but it gave me a headache just to make...
Also, what are your thoughts on mazes? Are big labyrinths enough or should you complicate them with traps? What about stuff like fog?
(Looks like I have at least 24, I scrolled down too fast and lost count, checking the main path, and then I'll go bit by bit through quadrants. Okay, fixed it so the main path is actually doable. It didn't seem to be at the time of post, so I removed a wall or three)
This post has been edited by bulmabriefs144: Mar 25 2012, 03:21 PM
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Posts in this topic
bulmabriefs144 Insane Mazes Mar 17 2012, 05:29 PM bulmabriefs144 Can anyone give me some help? My eyes are crossing... Mar 18 2012, 03:31 PM kayden997 noob question, how do you open these? Mar 18 2012, 03:33 PM bulmabriefs144 Okay convert and number it to a map lmu, such as M... Mar 19 2012, 09:08 PM kayden997 *whistle* that... it a big map.
I was going to say... Mar 19 2012, 09:24 PM Essenceblade This.... this is a map, and a half.
And when I sa... Mar 20 2012, 02:29 AM amerk Boulder ideas aren't bad, and don't necess... Mar 21 2012, 06:44 AM bulmabriefs144 QUOTE (amerk @ Mar 21 2012, 06:44 AM) Bou... Mar 21 2012, 09:26 PM Essenceblade Well my idea for boulders would be that the player... Mar 21 2012, 08:35 AM Resource Dragon QUOTE (Essenceblade @ Mar 21 2012, 09:35 ... Mar 21 2012, 10:14 PM Essenceblade Actually, no I never played OOT.
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(... Mar 21 2012, 10:19 PM
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