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> Insane Mazes
bulmabriefs144
post Mar 17 2012, 05:29 PM
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Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




I think I've designed a pretty good maze (the black sections are where I intend to place treasure chests), but I've got to check a few things. First that the maze has no completely cut-off sections, second that the maze has an unblocked path to its end, and third that there are enough chest rooms (4 stray chests, plus about 14 consecutive, plus about 6 more, so there should be at least 24 in theory). Could someone check it out? I'll do so too, but it gave me a headache just to make...

Also, what are your thoughts on mazes? Are big labyrinths enough or should you complicate them with traps? What about stuff like fog?

(Looks like I have at least 24, I scrolled down too fast and lost count, checking the main path, and then I'll go bit by bit through quadrants. Okay, fixed it so the main path is actually doable. It didn't seem to be at the time of post, so I removed a wall or three)

This post has been edited by bulmabriefs144: Mar 25 2012, 03:21 PM


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bulmabriefs144
post Mar 20 2012, 09:19 AM
Post #2


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




I know how to make region based arrow traps (I made a timed laser room). I think though that the maze is complicated enough without traps, and dying from too many arrow shots might equally cause a thrown computer. The boulder thing might be good, if it's one time or there's some way to move past before the next boulder drops. I may consider fog or some creepy floor effect as a concentration breaker though. I may make savepoints in some of the larger treasure rooms (or extra rooms). I could try to change the tiles, to another color when they've been walked over, but... I've done that with a much smaller map and it ended up being over 500 tiles, and creating some lag. A map this size? 250,000 (minus the corners). No freaking way.... What might work is having an extra event where you can choose to get sent back to start if you open a treasure chest.


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