QUOTE (Pacman @ Mar 9 2012, 06:43 AM)
I would just take the parameters of the actor and transfer them to the enemy. If you give me a moment I can whip up a snippet that would do that. You would, of course, have to make a dummy enemy with the required graphic.
That'd be cool! Just remember I need the actor skills as well. And yes I do have a dummy enemy and I'm using Yggdrasil so the graphic doesn't actually matter. Thank ya thank ya.