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> Oracle Engine, An Open Source Game Development Kit
Resource Dragon
post Mar 7 2012, 03:07 PM
Post #1


Dragon has RAWR. So... RAWR.
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Posts: 984
Type: Developer
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Hiya guys. This is a project i've been pondering for awhile, and started around a week ago. Oracle Engine
is an open source, game development kit with a system similar to that of "The Legend Of Zelda; Oracle of" Series,
or Final Fantasy Adventure.(Think dungeon crawler RPG with an ABS system) Anyways, I am working on this
project while I learn C programming, and to help promote RRR and Game Editor. Oracle Engine is built in Game Editor,
a C, C#, and C++ game creator. (It's pretty much a visual coding program, and it is also open source.) And i'm going to be releasing the source code to you guys to see what you can make with it. smile.gif



~| RRR only, until a big, major release

~| A GBC FFA like battle system
~| Single Player adventure
~| 2-4 player Cooperative Play
~| Custom graphics, music, and sound
~| Online Play (In the far future.)
~| Open Source, so you can make your own!
~| Pixel Precise movement
~| Weapon and Item Upgrades
~| Menu's, Titlescreen, etc.
~| Much, much more, that i'm not going to write yet. tongue.gif


I know the mapping isn't great, but an example; The statues are throwing fireballs while I run around the room. XD

Some more statues, and objects.


Q. So, if Oracle Engine is open source, does that mean it's free? Even commercially?
A. Yes, Oracle Engine is free, commercial or not. Game Editor is also free, except a commercial license is $99.

Q. Your doing this all by yourself? Graphics, programming, music and sound is quite a lot to do.
A. Well, yes, but I am not very good at making music and sound effects. I will be looking for a musician for
music and sound, though.

Q. So, is this an SDK or...?
A. Pretty much, yes.

Q. Do you need any help with it?
A. I could use somebody who is good at creating music and sound effects.

Q. Why are the game screenshots so small?
A. Because the tiles are made at 16px x 16px, unlike RPG Maker whereas they are made at 32px x 32px.


Q. Oh, ok. Are you going to make any 32px x 32px Kits?
A. Yes! I will make a kit version where everything is blown up x2, even the window.(16 x 2 = 32) lol.



~| Game Editor
~| RpgRevolution
~| Me, of course. happy.gif

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XerX
post May 5 2012, 07:44 PM
Post #2


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Nice looking SDK. Can't wait for a release.


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Posts in this topic
- Resource Dragon   Oracle Engine   Mar 7 2012, 03:07 PM
- - Resource Dragon   Also, first screenie. The statues are throwing fir...   Mar 7 2012, 03:51 PM
- - Resource Dragon   It's amazing what sound effects and background...   Mar 7 2012, 08:34 PM
- - Resource Dragon   Build* 129; ~| Realistic or Default Sword Swingi...   Mar 11 2012, 04:10 PM
- - Resource Dragon   I've got most of the hard coding done, and I h...   Mar 12 2012, 09:30 PM
- - kayden997   When can we expect a demo? Any videos? ^^   Mar 12 2012, 09:40 PM
- - Resource Dragon   I have tried and tried taking video's of my st...   Mar 12 2012, 10:19 PM
- - poisonshift   This looks pretty cool so far. I'm currently e...   Apr 5 2012, 08:38 PM
- - shinyjiggly   This looks pretty awesome! I can't wait fo...   Apr 6 2012, 12:08 AM
- - Resource Dragon   I've got some more stuff done that I haven...   Apr 6 2012, 07:19 AM
- - Stern   This looks promising. What kind of music are you l...   Apr 13 2012, 07:55 AM
|- - ImHiPotion   Wow man! this looks amazing! I mean. just ...   Apr 13 2012, 06:31 PM
- - Resource Dragon   QUOTE (Stern @ Apr 13 2012, 08:55 AM) Thi...   Apr 17 2012, 04:05 PM
- - bulmabriefs144   Where can one get/test it?   Apr 17 2012, 06:22 PM
- - Resource Dragon   There isn't really much to do with it yet, unl...   Apr 17 2012, 09:10 PM
- - kayden997   VID-E-OH! So, this will come with a default p...   Apr 17 2012, 09:28 PM
- - Resource Dragon   I'm not making the editor lol, it's availa...   Apr 18 2012, 11:48 AM


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