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> Item Menu
drei7717
post Mar 4 2012, 09:03 PM
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Is there a way that I can open a menu and only the Item menu comes up? I'm making a puzzle game so I wont need anything like "equip" or "status".
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Resource Dragon
post Mar 5 2012, 11:46 AM
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There is, but it's easier to just write you a new menu script.
Here you go. Scripted just for you. XD
If you find any bugs or incompatibilities, let me know. (Just post back in this topic.)

Copy and paste it under 'Main', it's plug n' play.

Puzzle Game Menu

If you just want the item menu, without the "Save" and "End Game", I can modify it further.


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drei7717
post Mar 5 2012, 04:37 PM
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QUOTE (Resource Dragon @ Mar 5 2012, 11:46 AM) *
There is, but it's easier to just write you a new menu script.
Here you go. Scripted just for you. XD
If you find any bugs or incompatibilities, let me know. (Just post back in this topic.)

Copy and paste it under 'Main', it's plug n' play.

Puzzle Game Menu

If you just want the item menu, without the "Save" and "End Game", I can modify it further.

Hey thanks a lot! This is great! I'll e sure to credit you when I'm done with this game wink.gif
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Resource Dragon
post Mar 5 2012, 05:05 PM
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Dragon has RAWR. So... RAWR.
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Your welcome. laugh.gif


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drei7717
post Mar 9 2012, 03:07 PM
Post #5


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QUOTE (Resource Dragon @ Mar 5 2012, 12:46 PM) *
There is, but it's easier to just write you a new menu script.
Here you go. Scripted just for you. XD
If you find any bugs or incompatibilities, let me know. (Just post back in this topic.)

Copy and paste it under 'Main', it's plug n' play.

Puzzle Game Menu

If you just want the item menu, without the "Save" and "End Game", I can modify it further.

Hey sorry to bother you again but do you think you can make the script without the "save" and "end game"? Just make the item menu pop up when you press the menu button.

Sorry to bother you again tongue.gif
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Pacman
post Mar 9 2012, 05:21 PM
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CODE
class Scene_Map < Scene_Base
  def call_menu
    if $game_temp.menu_beep
      Sound.play_decision
      $game_temp.menu_beep = false
    end
    $game_temp.next_scene = nil
    $scene = Scene_Item.new
  end
end

class Scene_Item < Scene_Base
  def return_scene
    $scene = Scene_Map.new
  end
end


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