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> Move Route question, Rmxp
Vexus
post Mar 4 2012, 06:52 AM
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Hi, I'm placing some npcs into my town with set move routes and I am facing a small problem which is:

I have an npc moving and if I step infront of the npc then walk away the npc won't reach the specific destination I made it do.

Is there any way to make it remember the specific location I want it to go without a script? (I'm already using a pathfind script but it only works in parallel or auto run and it would probably lag the game if I used it for every occasion for every npc).

Thanks.

This post has been edited by Vexus: Mar 4 2012, 06:53 AM


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Jens of Zanicuud
post Mar 4 2012, 08:46 AM
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QUOTE (Vexus @ Mar 4 2012, 03:52 PM) *
Hi, I'm placing some npcs into my town with set move routes and I am facing a small problem which is:

I have an npc moving and if I step infront of the npc then walk away the npc won't reach the specific destination I made it do.

Is there any way to make it remember the specific location I want it to go without a script? (I'm already using a pathfind script but it only works in parallel or auto run and it would probably lag the game if I used it for every occasion for every npc).

Thanks.


Have you tried not to check "Ignore Impossible Moves"? If you don't check that square, once you get out of their path, your NPCs should resume their previous path...

Jens


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Vexus
post Mar 4 2012, 01:58 PM
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Seems to be working thanks jens smile.gif


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