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> Actually releasing a project
LieutenantPie
post Feb 29 2012, 09:25 PM
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Has anyone ever made something based in RPG Maker, re-coded it so it works on a console or a PC as a standalone .exe or something ,and sold it to people? I'm well aware that it's possible to convert the code from Ruby to something more practical like C++ or Java for use on a different platform. In fact, I'm in the process of figuring out how. It actually isn't looking too bad as of right now, although having some past experience with programming as well as having several experts to consult helps. My main question is, has anyone ever released a project and sold it as a normal video game? Did they just make people pay for the RPG Maker project, or did they use RPG Maker as a base and release it on a console or as homebrew or something? Is it even legal to do that? What if someone were to sell a game using RPG Maker as a base, but later replace all graphics and music with original ones, so literally nothing was taken directly from the program? What if they just used the default stuff? Any answers would be pretty helpful. Thanks!
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3rr3
post Mar 3 2012, 08:13 AM
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QUOTE (LieutenantPie @ Mar 1 2012, 06:25 AM) *
Has anyone ever made something based in RPG Maker, re-coded it so it works on a console or a PC as a standalone .exe or something ,and sold it to people? I'm well aware that it's possible to convert the code from Ruby to something more practical like C++ or Java for use on a different platform. In fact, I'm in the process of figuring out how. It actually isn't looking too bad as of right now, although having some past experience with programming as well as having several experts to consult helps. My main question is, has anyone ever released a project and sold it as a normal video game? Did they just make people pay for the RPG Maker project, or did they use RPG Maker as a base and release it on a console or as homebrew or something? Is it even legal to do that? What if someone were to sell a game using RPG Maker as a base, but later replace all graphics and music with original ones, so literally nothing was taken directly from the program? What if they just used the default stuff? Any answers would be pretty helpful. Thanks!


LieutenantPi, in my opinion convert Ruby into C++ or something else it's a bit hard and frustrating, because C++ types variables, Ruby no.
I dunno any program that could create a standalone of a game, but on the Net there are many of this project... There is someone who is trying to convert RPG on VB smile.gif but I'm not sure at all and, I repeat in my opinion it's easier to use Ruby smile.gif As regards the publishing of your Game, I suggest you to perform a little search on the Net or on the Official Enterbrain Site. I know that you can use RPG XP / VX and all the other version and sell your game without any problem, if I'm not wrong... There is yet another topic that discusses about that question:
http://www.rpgrevolution.com/forums/index....showtopic=55317


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ATTENCTION! The project is in Italian.

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Kaust
post Mar 3 2012, 08:41 AM
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Level? Where we're going we don't need levels.
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Enterbrain allow you to use their engine for releasing commercial projects. You cant, however, use any Enterbrain materials. No music, no sprites, no tilesets, no_thing.
And yes a few games have been released using rpgmaker but really so so very few. The odds of a success with it nowadays seems a little preposterous really. I can look back on a few games (the early pokemons are a great example, or superstar saga and pokemon mystery dungeon red for 2k3) and see RPGMaker quality games keeping up with contemporary appeal. No more I fear.


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Myst
post Mar 3 2012, 08:50 AM
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The only rpg game that's been commercialized that I know of is Aveyond. (best rpgxp game ever)
Well, I remember seeing a few more but I can't recall them. Anyway, Rpg maker is easy and doesn't require any work. If you want to produce a commercial game it's best to look at what your cegep can offer you.
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amerk
post Mar 7 2012, 07:32 AM
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Amaranthia is a pretty large site dedicated to commercial games. Not sure how successful they are, but in the scheme of things there are quite a few people that choose to go commercial. Aveyond, Dawn's Light, Eternal Eden, Deadly Sin all have been successful as commercial releases using RM.

And yes, you can use the materials Enterbrain provides in the RTP, so long as you have purchased a license to use the editor. What you cannot do is release the RTP on its own. It must be accompanied in a game. In other words, if you purchased a copy of XP you can make and sell games using XP and its RTP. If you purchased a copy of VX, you can make and sell games using VX and its RTP. You cannot, however, purchase XP and use its RTP to make and sell games in VX, unless you also have purchased VX as well. There's plenty of topics on this issue, but if you are still not sure you go directly to the source at RPGMakerweb.com. The site is run by Degica, which is affiliated with Enterbrain.

Now, most games released (whether commercial or not) are released via a download on the computer. Very seldom, if at all, are these games released for anything beyond PC. It's possible that they may be formatted for other computers (such as Mac), however as the RM series is not set up to run on anything besides a PC, I believe its the developers job to code it so that it can play correctly on other systems.

In theory, yes, you can set up your RM games to run on a console, but as another topic explained, this is nearly impossible for the majority of RM users. You'd have to have excellent skills in terms of programming in order to master this, and even then the amount of time and effor, blood and sweat, and trial and error are probably not worth it. I've yet to come across any thread that explained how to do this, since the concenus appears to be that if you have to ask then its not something you can do. In other words, your more likely on your own in trying to get that to happen.

Theres talk of being able to use VXA with XNA, and get games on theX-Box Live, but the support for that is not currently there. This is something being discussed for down the road, and would most likely be a separate program that works with VXA, versus built into the VXA, but at this time there is no guarantee that it will ever happen.

Hopefully that information helps you along.


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udivision
post Mar 7 2012, 02:00 PM
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From RPGMakerWeb.com, Enterbrians official site:

Can I sell my games created with RPG Maker XP/VX and its game materials included in (or added on to) the software?

QUOTE
Yes, you can distribute games you created with RPG Maker XP/VX or IG Maker, using its included (or added on) materials, as freeware or commercial ware. You are also allowed to modify the materials with other software such as Photoshop, provided they are only used within RPG Maker or IG Maker software, and not sold/or distributed. You can also include your own graphics and music if you wish. Please ensure that those games do not include any material which infringe others' rights.

Please note that any modification of the exe, dll, or other game files generated by RPG Maker or IG Maker is forbidden. Also, you may not use the materials included in the software (or add-on package) within other game engines or software.

Read more: http://www.rpgmakerweb.com/support/faq/227...0#ixzz1oTGsqOIj


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