Group: Member
Posts: 19
Type: None
RM Skill: Beginner
HEy I wazs wondering how to use the Dual attack, triple attack and Double attack Tankentai scripts Ive put them in my script list but when I test them the animation doesnt play and the character doesnt attack.
Triple Attack
#========================================================================= ===== # ■ Triple Attack for RPG Tankentai Sideview Battle System # 5.10.2008 #------------------------------------------------------------------------------ # Script by: Kylock #============================================================================== # Adds an animation sequence for the RTP Triple Attack. #==============================================================================
module N01 # Creates a new hash with a new action sequence new_action_sequence = { "TRIPLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16", "PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16", "PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],} # Merges new hash with the script ACTION.merge!(new_action_sequence) end
module RPG class Skill alias k_triple_attack_base_action base_action def base_action if @id == 3 # Triple Attack is Skill ID 3 return "TRIPLE_ATTACK" end k_triple_attack_base_action end alias k_triple_attack_extension extension def extension if @id == 3 return ["ランダムターゲット"] end k_triple_attack_extension end end end
Double Attack
#========================================================================= ===== # ■ Double Attack for RPG Tankentai Sideview Battle System # 5.10.2008 #------------------------------------------------------------------------------ # Script by: Kylock #============================================================================== # Adds an animation sequence for the RTP Double Attack. #==============================================================================
module N01 # Creates a new hash with a new action sequence new_action_sequence = { "DOUBLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16", "PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],} # Merges new hash with the script ACTION.merge!(new_action_sequence) end
module RPG class Skill alias k_double_attack_base_action base_action def base_action if @id == 2 # Double Attack is Skill ID 2 return "DOUBLE_ATTACK" end k_double_attack_base_action end alias k_double_attack_extension extension def extension if @id == 2 return ["ランダムターゲット"] end k_double_attack_extension end end end
Dual Attack
#========================================================================= ===== # ■ Dual Attack for RPG Tankentai Sideview Battle System # 5.10.2008 #------------------------------------------------------------------------------ # Script by: Kylock #============================================================================== # Adds an animation sequence for the RTP Dual Attack. #==============================================================================
module N01 # Creates a new hash with a new action sequence new_action_sequence = { "DUAL_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16", "PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],} # Merges new hash with the script ACTION.merge!(new_action_sequence) end
module RPG class Skill alias k_dual_attack_base_action base_action def base_action if @id == 1 # Dual Attack is Skill ID 1 return "DUAL_ATTACK" end k_dual_attack_base_action end end end
It doesnt exactly explain it and if it does i do not see it so help would be appreciated