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> Profit Motive: A Business Adventure (PD), Version 4.0 of the game is out!
Kulimar
post Feb 27 2012, 03:57 PM
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Posts: 39
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"A Business Adventure."




Game Demo:

Note that if you have AVG security it might think the game.exe is an untrusted program, but it is not smile.gif

Profit Motive Demo Version 4.0 (187MB)


Official Website

http://profitmotivegame.com/

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SPECIAL NEWS AND EVENTS - August 16th, 2012

The second Profit Motive Fan Art Contest has been announced on the RMVX boards!:

PROFIT MOTIVE FAN ART CONTEST #2

Good luck to all entrants.

See the winners from the previous fan art contest here:
Fan Art Contest #1 Winners


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Game Summary

Profit Motive is a modern day, corporate themed RPG. Players assume the role of Myron Meckler, a one-time executive of a major corporation who has been betrayed by his former supervisor and expelled from the company in dishonor. The game follows Myron as he strives to regain his power and position in the business world.

Players will start out as a small business owner surviving the wiles of unruly and unethical competition and grow into a mega conglomerate vying for power against rival companies in intense corporate warfare.

Key Game Features

  • Over the top battles featuring a unique Turn-Based Combat System.
  • The ability to hire key staff and gain the support of NPCs in the world who can be "Summoned"to your aid in battle.
  • 4 Stages of Business Development including: Lv.1) Small Business, Lv.2) Franchise, Lv.3) International Corporation, Lv.4) Mega Conglomeration.
  • Each level introduces new gameplay mechanics and player abilities that add depth and strategy to the battles.
  • Corporate themed story world with lots of interesting character side stories and open-world missions that explore multiple aspects of running a business.
  • High quality background and sprite art.

Screen Shots:(Some tiles and sprites shown below are early WIP and will be replaced eventually)





See More Screen Shots





























Playtest Questionnaire:

If you have a few free moments to fill out the following questionnaire after plaything the game, we'd really appreciate it. We're looking to do whatever we have to in order to improve the quality of the design and the overall gameplay experience:

Profit Motive: Game Experience Questionnaire

Special Thanks to everyone who has sent in feedback so far! All your thoughtful comments and suggestions for improving the game are being taken to heart and acted upon smile.gif

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Project Status and Updates


Version 4.0 Updates (August 14th, 2012)
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Here's what's new in this latest version:

  • All player suit graphics are in and now show up in battles.
  • Key Staff also now have different outfits that get unlocked based on leveling them up.
  • All placeholder character and NPC sprites have been replaced
  • The Profit Meter, Capital, and PP HUD visuals have been added (Yay! No more number boxes!)
  • A first pass has been done on all the tileart for Market Town's exterior (still not many interiors done yet...)
  • The dialogue for the first 3 missions of the game has been revised and edited so there are a lot less spelling errors now and better writing smile.gif
  • A first pass of most sound effects are in.
  • Massive amount of Bug Fixes both graphical and technical.
  • And finally, a new side-quest and Key Staff character and abilities has been added. Introducing the accountant Esper!:


There are still issues with the passage settings and some areas, but nothing that should block game progression (save often!).

The next big update will come in December. We should have the location map and new interface for the battle HUD working as well as the revised intro and endings.

Bugs

Please report any bugs you find in the demo and I'll work on getting them fixed.

That's it really. The more feedback we can get at this stage the better.

Known Issues

There are quite a few bugs and polish issues that I'm aware of and will be addressing in the next few iterations of the demo. They are:
  • Passage settings are not set for a few swapped tilesets (i.e. Abandoned Market Town).
  • Some of the text in battles is placeholder and the AI is always showing you what they are thinking (which is just in there so that the battles are easier to debug during the development phase, they will eventually be removed).


Incoming Features

The Metagame
  • All NPCs will have Item Gifting or metagame interaction features.
  • Proper menu and interface will be developed so that players can track their progress across various aspects of their business.


The Openworld
  • More and interesting openworld events will be hooked up.
  • Current side missions will be completed and polished up.
  • The NPC Metagame will be expanded and finalized so almost every NPC has varied and interesting interactions.


Gameplay
  • Random and Infinite Battles will be added soon
  • The map will be fixed so that it works properly throughout the whole game.
  • All Battles will be gaining context and all of the placeholder "Attack #1", etc. will be removed. The AI will also no longer show you what they are thinking as you play, this is simply in there for debug purposes.
  • All of your choices in the dialogue branch will start to matter more and change the outcome of the story. You will also have better choices to make than what's currently been put in the demo.
  • 2-Player vs mode will be added to the final version of the demo.


The Visuals
  • More background tiles for Market Town and all the interiors will be coming soon
  • More 2D character art, sprites, and animations are on the way
  • The whole interface will be visual and all the debug boxes will be removed.


Additional Story, Character, and World Info

Story Info
Story Development

Players start as a small business owner seeking to survive in a sea of rival business and grow to the most successful corporation in the world. They must overcome a myriad of business challenges including things like hiring staff, selling to customers, dealing with externalities, and toppling rival corporations in order to reach their revenue targets. In the end, the player will succeed at becoming the #1 mega conglomerate corporation, but at what cost....?

  • The story is broken up into 4 major chapters, each corresponding to one of the four business levels.


The Game World

There are 3 thematic spheres across which the player will encounter different types of challenges. The 3 spheres are: Economic, Social, and Political.

  • Political = Scenarios involving the larger world, governments, and political cost of Big Business.
  • Social = Scenarios involving people, protesters, human rights organizations, environmentalist, and the social costs of Big Business.
  • Economic = Scenarios concerned mainly with being the top dog on Wall Street and corp vs corp espionage, buyouts, take-overs, and mergers. These scenarios focus on the insane war for power and higher profit to ensure a glamorous lifestyle for the few.


Character Info

--Coming Soon--


Credits

Credits
I will be adding the list of people currently working on the project here along with any scripts or sprite characters used in the demo. I just need to gather all of that info together.

Story and Design

Kaz
Bryce Diamond

2D Art

Awagiku (Character Portraits)
Kora (Battle Background Paintings)

Animation

Aubry Mendoza

Writing and Dialogue

Mariana Sabino
Kasan Wright
Maia
Rixis

Greyblock Background

Kasan Wright
Bryce


Scripting and Eventing

Kasan Wright
Rixis

Scripts

Some_Person (various script fixes and custom scripts)
Modern Algebra's ATS2.0, Book Reader, and Quest Journal
Soja Bird's HUD Var
More credits on the way...

Sprites and Tiles

Jose Antonio
Jan Halfer
Mack and [Chiaki]
NZ Nathan
Jalen
Zachy
qtpi0121
Zanyzora (tilesets)
Dinnerman Sprites
Kaz (a few sprite edits)
http://www.court-records.net
PrimeOp
Antifarea
TSR
Shiaoran
gabrielusa911

Music and Sound

Wayne Dineley


More credits on the way...


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This post has been edited by Kulimar: Aug 16 2012, 02:44 PM


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Kulimar
post Aug 31 2012, 10:22 AM
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Group: Member
Posts: 39
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RM Skill: Undisclosed




Some new art:



Niles will be the Marketer Key Staff you can hire in Version 5.0 of the game.

-Sage


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Posts in this topic
- Kulimar   Profit Motive: A Business Adventure (PD)   Feb 27 2012, 03:57 PM
- - Kunno   I've been playing it for an hour now, it's...   Feb 28 2012, 03:24 AM
|- - Kulimar   QUOTE (Kunno @ Feb 28 2012, 03:24 AM) I...   Feb 28 2012, 08:09 AM
- - supercow   very interesting gameplay and i liked it map lo...   Feb 28 2012, 01:11 PM
|- - Kulimar   QUOTE (supercow @ Feb 28 2012, 01:11 PM) ...   Feb 28 2012, 08:15 PM
- - Kulimar   Some recent concept art for the player's suits...   Mar 5 2012, 07:13 PM
- - Titanhex   I've gotta admit this game looks amazing. It ...   Mar 6 2012, 05:05 PM
|- - Kulimar   QUOTE (Titanhex @ Mar 6 2012, 05:05 PM) I...   Mar 8 2012, 08:11 PM
|- - catlover7   Hi there I have to say that I am absolutely lov...   Mar 10 2012, 04:41 PM
|- - Kulimar   QUOTE (catlover7 @ Mar 10 2012, 04:41 PM)...   Mar 13 2012, 04:24 PM
- - Kulimar   Some new art of the suits that players can get in ...   Mar 30 2012, 08:37 AM
- - MEands   This is probably one of the most impressive games ...   Mar 30 2012, 04:41 PM
|- - Kulimar   QUOTE (MEands @ Mar 30 2012, 05:41 PM) Th...   Mar 31 2012, 11:16 PM
- - Magical_RuNE_Knight2001   i remember playing the original version of this an...   Apr 16 2012, 01:03 PM
|- - Kulimar   QUOTE (Magical_RuNE_Knight2001 @ Apr 16 2012,...   Apr 20 2012, 01:23 PM
- - Kulimar   Version 4.0 of Profit Motive is finally out! ...   Aug 14 2012, 10:51 PM
|- - Jens of Zanicuud   I think this is one of the most original projects ...   Aug 15 2012, 05:35 AM
|- - Kulimar   QUOTE (Jens of Zanicuud @ Aug 15 2012, 06...   Aug 15 2012, 11:54 AM
- - Kulimar   A new fan art contest has been posted!   Aug 16 2012, 02:44 PM
- - Kulimar   One minor note is that we found and fixed a few bi...   Aug 18 2012, 09:26 PM
- - Kulimar   Some new art of one of the characters that will be...   Aug 28 2012, 12:52 PM
- - Kulimar   Profit Motive Version 4.03 has been uploaded to th...   Aug 29 2012, 03:00 PM
- - Dark Gaia   Wow! I love the idea for this game. Reminds me...   Sep 1 2012, 10:22 PM
|- - Kulimar   QUOTE (Dark Gaia @ Sep 1 2012, 11:22 PM) ...   Sep 2 2012, 02:02 AM
- - Kulimar   Some new art. This time of the to faces of Vic: ...   Sep 4 2012, 11:40 AM
- - Kulimar   Profit Motive Version 4.04 has been uploaded to th...   Sep 5 2012, 04:50 PM
- - Severity   Nice game! I've only played it for awhile ...   Sep 7 2012, 02:54 AM
|- - Kulimar   QUOTE (Severity @ Sep 7 2012, 03:54 AM) N...   Sep 7 2012, 09:39 AM
- - Kulimar   Profit Motive Version 4.05 has been uploaded to th...   Sep 17 2012, 05:22 PM
- - Orias Obderhode   This game is really impressive! Probably more ...   Sep 17 2012, 06:36 PM
|- - Kulimar   QUOTE (Orias Obderhode @ Sep 17 2012, 07...   Sep 25 2012, 11:08 AM
- - Kulimar   The Profit Motive 4.0.8 demo is up on Steam's ...   Oct 18 2012, 05:31 PM
- - Clord   I have hard time to beat that "punk" rig...   Oct 23 2012, 02:09 AM
|- - Kulimar   QUOTE (Clord @ Oct 23 2012, 03:09 AM) I h...   Oct 24 2012, 10:26 PM
|- - Clord   QUOTE (Kulimar @ Oct 25 2012, 09:26 AM) Q...   Oct 24 2012, 11:12 PM
|- - Kulimar   QUOTE (Clord @ Oct 25 2012, 12:12 AM) QUO...   Oct 25 2012, 09:48 AM
- - Kulimar   Nico B's posed his latest playthrough of Profi...   Oct 29 2012, 09:04 PM
- - Kulimar   Here's some new character art that will be fea...   Dec 8 2012, 06:10 PM


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