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I remember back in the day in RM2K3, I think it was, I had a little project going on where on the world map, I had a non-graphical event a tile just before a little town graphic where when the player touched it, it played a 'battle animation' that in only one frame displayed the name of the town just ahead (similar to Chrono Trigger, for those who know). Maybe it was only unique to RM2K3, but the animation would loop itself as long as the player was on the event tile, showing the name of the town as a static image. Once the player moved off the event tile, the animation would end as it should.
This seems to be lost in RMXP! The animation only plays once and then the player has to move off and back on to the event tile for the animation to play again. I did try putting it in an actual loop function in the event, but that just froze up the game.
I'm not asking for a script or anything, but just wondering if anyone has any ideas on how to duplicate this in RMXP? Or if anyone knows why it's changed. Just a general discussion topic. I'm curious, haha.
This post has been edited by Wonderjosh: Feb 25 2012, 12:51 PM
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