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> Perfume, Yes. Perfume.
jedrulzu
post Feb 24 2012, 04:10 AM
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Allright, let's get to the short and sweet right away.
I want to include an item in my game known as "Perfume". When used, Perfume disables the wild encounter rate for 100 steps or so. (i.e. the stench from the perfume wards away wild monsters). Think of it almost like he item "Repel" item from the Pokemon series of games.
Idk if I need a script for this, or if it can be done with event/item manipulation (I've tried everything i can think of as far as that combination and have wound up with nothing.) Any help any of you have to offer on the subjec would be greatly appreciated happy.gif many thanks.
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heisenman
post Feb 24 2012, 08:25 AM
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Try Controlled Encounter Rates of the Melody demo.
http://yanflychannel.wordpress.com/rmvx/melody/


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