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> [help] FINAL FANTASY XIII-2 Tile Trial Temporal Rift Puzzle
Kaimi
post Feb 23 2012, 07:15 AM
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Hi there!

I'm trying to incorporate Tile Trial Temporal Rift puzzle from Final Fantasy XIII-2 into my game which is made in RPG Maker VX. I am able to event that after collecting enough crystals I can make more appear, but I don't know should I make so that certain crystals appear when player has colected less crystals.

Example: player must collect 4 crystals in order for exit to appear, and there is a crystal which requires that if 2 or more crystals are collected, that crystal is gone forever.

I also managed to event retrying the puzzle so don't worry if player wouldn't be able to complete the puzzle on his/her first try.

Thanks in advance,
-=[Kaimi]=-

This post has been edited by Kaimi: Feb 23 2012, 07:15 AM
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heisenman
post Feb 24 2012, 08:39 AM
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I understood nothing @_@

Yeah of course that was incompatible, it was just for showing the parallel process because visive example is better than 1000 explanations.
As for the restart system, just reset all the variables, switches and eventually remove obtained items from the inventory, no?


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