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> [help] FINAL FANTASY XIII-2 Tile Trial Temporal Rift Puzzle
Kaimi
post Feb 23 2012, 07:15 AM
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RM Skill: Intermediate




Hi there!

I'm trying to incorporate Tile Trial Temporal Rift puzzle from Final Fantasy XIII-2 into my game which is made in RPG Maker VX. I am able to event that after collecting enough crystals I can make more appear, but I don't know should I make so that certain crystals appear when player has colected less crystals.

Example: player must collect 4 crystals in order for exit to appear, and there is a crystal which requires that if 2 or more crystals are collected, that crystal is gone forever.

I also managed to event retrying the puzzle so don't worry if player wouldn't be able to complete the puzzle on his/her first try.

Thanks in advance,
-=[Kaimi]=-

This post has been edited by Kaimi: Feb 23 2012, 07:15 AM
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Kaimi
post Feb 23 2012, 09:39 AM
Post #2


Level 11
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Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate




Thanks for so quick reply, but I think I mess the system up entirely. And also, I see to manage to do something like this in the first puzzle of the Tile Trial I made(!), but I only made it so that if one crystal can cover it, the other one can uncover it. Still, I will need to work the things out. Anyway, thanks for the help. I thought that I properly evented the "Restart" system but it fails... Think I'm gonna just force player to save before each puzzle and when asking him/her to restart they'll have to load the savefile. Such a fail...

Of course, I could post the project as it holds the puzzle, but currently I just don't want to do that as it would be a bit too much.

'Kay, enough talk.
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