I'm trying to incorporate Tile Trial Temporal Rift puzzle from Final Fantasy XIII-2 into my game which is made in RPG Maker VX. I am able to event that after collecting enough crystals I can make more appear, but I don't know should I make so that certain crystals appear when player has colected less crystals.
Example: player must collect 4 crystals in order for exit to appear, and there is a crystal which requires that if 2 or more crystals are collected, that crystal is gone forever.
I also managed to event retrying the puzzle so don't worry if player wouldn't be able to complete the puzzle on his/her first try.
Thanks in advance,
This post has been edited by Kaimi: Feb 23 2012, 07:15 AM