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> [help] FINAL FANTASY XIII-2 Tile Trial Temporal Rift Puzzle
Kaimi
post Feb 23 2012, 07:15 AM
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Hi there!

I'm trying to incorporate Tile Trial Temporal Rift puzzle from Final Fantasy XIII-2 into my game which is made in RPG Maker VX. I am able to event that after collecting enough crystals I can make more appear, but I don't know should I make so that certain crystals appear when player has colected less crystals.

Example: player must collect 4 crystals in order for exit to appear, and there is a crystal which requires that if 2 or more crystals are collected, that crystal is gone forever.

I also managed to event retrying the puzzle so don't worry if player wouldn't be able to complete the puzzle on his/her first try.

Thanks in advance,
-=[Kaimi]=-

This post has been edited by Kaimi: Feb 23 2012, 07:15 AM
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heisenman
post Feb 23 2012, 08:19 AM
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Level 13
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QUOTE
Example: player must collect 4 crystals in order for exit to appear, and there is a crystal which requires that if 2 or more crystals are collected, that crystal is gone forever.

Set up a parallel process that checks if the crystal variable is equal or above a certain number, and if it returns true turn on a switch that will be used in the special crystal new blank event page.

http://www.mediafire.com/?rmi59695eiwpeud


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