Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
It's not exactly that, but I've made a script to give level or switch conditions to traits: http://www.rpgrevolution.com/forums/index....showtopic=54635. You can just setup a trait with the parameter boost, and use as condition a switch activated upon quest completion.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Group: Member
Posts: 34
Type: Scripter
RM Skill: Advanced
I'll make a script that just makes the HUD, no other changes to the battle system, if you want, okay? I've been meaning to make something like that anyway. It shouldn't take too long.
Group: Member
Posts: 34
Type: Scripter
RM Skill: Advanced
I extracted the actor HUD from Yanfly's Ace Battle Engine. Credit both him and myself. This code has yet to be formatted, and is probably incompatible with many things. I haven't contacted Yanfly about this, but I figure he'd be cool with it. Let me know how it goes. Get it from Pastebin.
Group: Member
Posts: 34
Type: Scripter
RM Skill: Advanced
That icon represents the actor's current action. That means, if the actor is using a potion that turn, the icon will be replaced by the potion's icon. Yanfly's clever like that. You can, however, change the 'no action' icon in the configuration, BATTLESTATUS_NO_ACTION_ICON.