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> Omega Lunar Map Editor, VX Map Editor
Omegas7
post Feb 18 2012, 05:16 PM
Post #1


Awesome. Epic. Fantastic. Did someone call me?
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Posts: 977
Type: Scripter
RM Skill: Advanced







Hello everyone. One year ago, I had this little idea floating around, but never had the chance to develop it too much until recently. Codenamed Lunar Crystal, this Windows application is a map editor. Head to the F.A.Q below to understand why was this created - for now, let us focus on what this is.

You can make excellent maps with this, but do note, this is not for newbies. If you are interested in creating detailed maps with some advanced features and utilities, this application may interest you. It DOES consume more time than normal, but this isn't about time. This is about quality mapping. These are rather early stages of development, and there is so much more we can add/improve. Your comments are welcome. Read the F.A.Q.


  • Unlimited tilesets
    • Each tileset follows VX's format: 512x512
  • Unlimited layers
    • Make organized, detailed maps with all layers you want.
  • Pixel-precision object placement
    • Choose the graphic you wish, and put it anywhere on the map. You are not limited by any grid at all - just like parallax mapping.
  • Pixel-precision collision editor
    • Given you can put anything anywhere, the player will also be able to move anywhere (pixel-precise), so now you can quickly tell the passable areas right in the editor! (see guidemap for more explanation).
  • Animated objects
    • Animate your own objects with any size and frames and speed you wish.
  • Real-time preview of animated objects
    • While creating your map, see your animated objects already with life right in the application!
  • Fill floor with tiles
    • Need to make some ground quickly? Just choose your tile(s), click a button, and instantly fill the layer with it!
  • Chain placement
    • You may create perfectly aligned rows/columns of a certain object with this powerful feature!
  • Export to raw data, interpret in many ways
    • Lunar can export to simple, text info. VX, Ace, and even other game engines can read the data and compress it in their own way. (VX will have a script to convert to secure data, for instance).
  • Run-time map generation during gameplay
    • Lunar doesn't create a huge image for you to use in parallax mapping - instead, Lunar's data is used to build the map during the game - saving valuable disk space!
  • Quickly save/load Lunar files.
  • Nearly infinite undo/redo.
  • Quickly edit lighting spots within Lunar to produce lighting in your game.
    • Existing lighting scripts can be used along with such spots.
  • So much more, and suggestions always welcome!



A simple and quick overview. It lacks some information, but it is good to get a basic idea of Lunar.
Guidemap







Some people I'd like to thank due to their support in some way toward this project (whether they knew about it or not):
Catcat helped me arrange some of Celianna's wall tilesets for usage with Lunar.
Celianna gave me permission to use her tiles for Lunar testing and distribution.
Xiie (Reisen) and Zadorain are into beta testing sometime soon.
Buju made some animated water tiles (actually, he made them in exchange for that Barter script thing...). Unfortunately, I will not be using them. However, he did made an 8-directional Aluxes character too which I might actually use.


Lunar is a new project under early development stages. There are many ways you can help us:
  • Post, comment, give feedback, etc. Be active with us, let us know your ideas, and let other people know about Lunar.
  • Are you an artist? Have you ever made tiles? Post or PM me along with the graphics giving me permission to distribute them along with Lunar - so Lunar can start off with a large graphic base immediately! We can also keep using your talents, so just let us know.



Will it support VX and Ace?
We're focusing on VX. If things go right, Ace support should be available soon as well.
When will this be ready?
I have other projects, some similar to this, and also school. It is not possible to state an accurate release date - and I don't dare to make a guess.
So will this support pixel-movement?
It should give the option to both use pixel-movement mode (with a separate script) or tiled mode (VX default). If you choose to use pixel-movement for player/events, you'll have to set collision properties with Lunar.
What will Lunar actually "produce"? A large image? Data?
When you are comfortable with your map, Lunar can export to a generic, plain text file. From that point, you can use a script made for VX that will convert such text data into actual rvdata, which will be used for generating the maps in your game. Lunar produces no images - saving nice disk space.
How will I edit events?
I haven't touched that area much. There are many proposals: perhaps Lunar can also export a big image version of the map so you can use as a reference when placing events in the game. Or maybe Lunar will setup "spots" that can be associated with your events, so it is just a matter of positioning the spots in Lunar, and editing the event's content on VX.
Is this better than parallax mapping?
It has some advantages. Aside from saving disk space, it can also set collision rectangles for pixel movement rather easily. If planned properly, it may be optimized enough to run smoothly. It is quite a matter of what you actually need for your game. This is debatable, but this is not the place for such.
Is Lunar free for commercial usage?
Yes, just remember to credit me through [Omegas7, J.V Wong, or www.omega-dev.net/forums]
However, the graphics you used to create the maps have their own usage terms and you will have to contact their respective artists about them.



18/02/12 - Introduced Lunar to community
20/02/12 - Improved object select/copy/paste/moving features for multiple objects at the same time
27/02/12 - Preview screen tint color

Currently: .PNG export feature.


This post has been edited by Omegas7: Mar 4 2012, 03:28 PM
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amerk
post Sep 9 2012, 03:28 PM
Post #2


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Posts: 1,784
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Thing is, I think he's planning to go a different route and remake it as its own rpg type of editor, separate from RM (at least from discussions in other communities). So that may mean waiting awhile longer, but at the same time could be worth the hassle, especially if we get an rpg editor that incorporates the things we've been asking for and EB fails to put in. A bit of competition goes a long way.


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Posts in this topic
- Omegas7   Omega Lunar Map Editor   Feb 18 2012, 05:16 PM
- - X-M-O   This is a really useful tool, thanks for supplying...   Feb 18 2012, 05:32 PM
- - themajor   Very cool, I like the idea of essentially painting...   Feb 18 2012, 05:58 PM
- - Omegas7   XP might come, but it would after VX and Ace only....   Feb 18 2012, 05:59 PM
- - Omegas7   Lunar's object copy/pasting/moving feature has...   Feb 19 2012, 09:55 PM
- - kayden997   Yes! I saw that suggestion! Thank you...   Feb 19 2012, 10:13 PM
- - Legacy   Wow. I'm impressed. The overall quality made m...   Feb 19 2012, 11:19 PM
- - munkis   QUOTE How will I edit events? I haven't touche...   Feb 23 2012, 03:59 AM
- - amerk   QUOTE (Omegas7 @ Feb 18 2012, 07:16 PM) W...   Feb 23 2012, 07:43 AM
- - Xeyla   This looks like one of the best things to happen f...   Feb 23 2012, 12:52 PM
- - Omegas7   It is now possible to preview a screen tint color....   Feb 27 2012, 09:57 PM
|- - Soku   Wow, this looks amazing!! I don't see ...   Oct 20 2012, 11:54 AM
- - kayden997   Pfft, who wouldn't export to .PNG? Keep up the...   Feb 27 2012, 11:53 PM
- - Shadyone   This looks really awesome, I'mma keep an eye o...   Feb 28 2012, 04:38 AM
- - Omegas7   It is now possible to export your maps to .PNG. Th...   Feb 29 2012, 07:36 PM
- - lilcooldude69   this is a bit off topic but...omega7 your scripts ...   Mar 1 2012, 01:12 AM
- - Omegas7   QUOTE (lilcooldude69 @ Mar 1 2012, 01:12 ...   Mar 4 2012, 03:28 PM
- - munkis   I have a couple of ideas if you're looking for...   Mar 5 2012, 05:23 AM
|- - Omegas7   @Munkis: Thanks! It might be a nice idea to ac...   Mar 6 2012, 04:16 PM
- - Ndoelicious   woohoo..now better get it done *shot >w<   Mar 5 2012, 08:07 AM
- - Ignasis   I must say this tool looks to a revolutionary deve...   Mar 6 2012, 07:43 PM
|- - incarnum   so how does your system deal with tall sprites? f...   Mar 19 2012, 07:42 PM
- - exoticrings   Dude.. i will pay you $250 USD to finish this...   Mar 13 2012, 08:14 PM
- - Rukiri   I'm impressed, Good job mate!   Mar 13 2012, 11:24 PM
- - Omegas7   @exoticrings: Even if I wanted to, I can't . I...   Mar 17 2012, 06:41 AM
- - yuudai   QUOTE (exoticrings @ Mar 14 2012, 05:14 A...   Mar 18 2012, 03:04 AM
- - Ndoelicious   Its not a noob job..just hope that it'll be fi...   Mar 19 2012, 09:37 PM
- - Chukkaque   Ill download this and mess with it, it sounds real...   Mar 20 2012, 01:32 PM
- - kayden997   It be not released yet. Please try to be patient.   Mar 20 2012, 01:42 PM
- - Omegas7   QUOTE (incarnum @ Mar 19 2012, 08:42 PM) ...   Mar 20 2012, 04:54 PM
- - ShinGamix   Just to ask but what all projects are you working ...   Mar 20 2012, 05:47 PM
- - amerk   I agree with Shin. While I'm not entirely sure...   Mar 21 2012, 07:26 AM
- - zpmsdv   This is a total revolution in rpg making ! Thi...   Mar 23 2012, 04:40 AM
- - Tsukihime   Lol most of the posts make this thread look like i...   Mar 24 2012, 09:27 AM
|- - Ndoelicious   QUOTE (Tsukihime @ Mar 24 2012, 10:27 AM)...   Mar 24 2012, 01:47 PM
- - Omegas7   QUOTE (ShinGamix @ Mar 20 2012, 05:47 PM)...   Mar 25 2012, 09:56 PM
|- - Tsukihime   QUOTE (Omegas7 @ Mar 25 2012, 09:56 PM) W...   Mar 26 2012, 12:10 PM
- - Guyver's Bane   This is by the far the most useful tool for rmvx i...   Mar 26 2012, 11:51 AM
- - Omegas7   QUOTE (Tsukihime @ Mar 26 2012, 12:10 PM)...   Jul 3 2012, 10:40 PM
|- - Tsukihime   QUOTE (Omegas7 @ Jul 3 2012, 11:40 PM) I...   Jul 5 2012, 02:02 PM
- - MagitekElite   Dear Lord this sounds so amazing! With this, I...   Jul 4 2012, 07:16 PM
- - kayden997   Perhaps it was announced too early that the hype h...   Jul 5 2012, 01:01 PM
- - AERenoir   *cries tears of joy* I WOULD BUY THIS THING. This...   Aug 20 2012, 01:12 PM
- - Shaddowval   *Pulls out his knife and fork and sits at the tabl...   Sep 9 2012, 09:48 AM
- - Ndoelicious   I wonder how long will this wait gonna kill me TT   Sep 9 2012, 09:56 AM
- - Tsukihime   IMO it would make more sense to first build the ma...   Sep 14 2012, 09:31 PM
- - amerk   That really could be an alternative. I really don...   Sep 15 2012, 08:34 AM
- - Tsukihime   QUOTE After all, while the new maker may be more b...   Sep 15 2012, 10:05 PM
- - ShinGamix   Well Omegas7 it has been since July and news buddy...   Sep 22 2012, 04:42 AM
- - Shaddowval   I believe he is taking it from a different directi...   Oct 20 2012, 12:37 PM
- - amerk   Omegas hasn't been around since the beginning ...   Oct 20 2012, 05:38 PM


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