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> One-on-one battles
Sparrowsmith
post Jun 30 2012, 06:01 AM
Post #21


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QUOTE (Mikeylangelo @ Jun 30 2012, 02:31 AM) *
Drat! I was hoping nobody had thought to mention Suikoden II. dry.gif That was the daddy of all games in my opinion. Hell, it was the GRANDdaddy! It shows how moving away from the norm makes a game so much more memorable. I DO think if 1 on 1 battles are used, then they should be different from that particular games standard battles, not only to avoid boredom, but to make them stand out. In Suikoden, its more of a rock, paper, scissors minigame, but nonetheless it still keeps an air of tension due to the fact that it could easily go bad for the player at any time. battles like this always stay in my mind longer due to the epic feel. Result: Luca Blight will always haunt my nightmares, and I wouldn't have it any other way biggrin.gif

Wow! My first ever post! Hope it made sense... sweat.gif


An excellent first post, welcome to the forums happy.gif if you want to introduce yourself properly there's a sub-forum for that.

You're right that one on one battles bring tension to the field. It's a bit daunting for the player when they have to handle everything with one character, this puts more at risk each turn. That's probably the key to a good one on one battle, making sure there are risks.


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