RM Skill: Beginner
What do you think of one-on-one battles in certain situations in turn-based RPGs? I usually get the feeling that they are taboo, since there is a severe lack of options, and battles are hindered as a result. Obviously, if the whole game is one-on-one, it isn't going to be very good, but for certain situations, do you think one-on-one battles are justified if they're under the right context? For example, in a game story I have, the final battle is one-on-one. In a lot of stories (like in film, not just games), a one-on-one final battle is the only way to go. Think about the final battle in Return of the Jedi.
Would it have been the same if Han Solo or Lando had been by Luke's side fighting Darth Vader? Of course it wouldn't, it would downplay the significance of Luke's lone triumph over Vader, his triumph over the dark side of the Force.
So it ultimately comes down to sacrificing game design for better story telling. How should one-on-one turn-based RPGs battles be balanced? Are there any examples? Thoughts?
This post has been edited by CWCprime: Feb 16 2012, 09:26 PM
RM Skill: Intermediate
I feel like Mother 3 pulled it off well. You receive the Franklin Badge at one point in the game, which deflects lightning. At the end, you run into a masked man you've been rivaling for the entire game, who is actually your twin brother with his mind altered. Your party begins to battle, but he immediately shoots deadly lightning that takes out everyone, except of course his brother, who is wearing his Franklin Badge. The two battle with their father looking on in horror as their dead mom speaks to them from above, driving the story behind the battle. It's an emotional scene that works well.