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> One-on-one battles
CWCprime
post Feb 16 2012, 09:13 PM
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What do you think of one-on-one battles in certain situations in turn-based RPGs? I usually get the feeling that they are taboo, since there is a severe lack of options, and battles are hindered as a result. Obviously, if the whole game is one-on-one, it isn't going to be very good, but for certain situations, do you think one-on-one battles are justified if they're under the right context? For example, in a game story I have, the final battle is one-on-one. In a lot of stories (like in film, not just games), a one-on-one final battle is the only way to go. Think about the final battle in Return of the Jedi.
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Would it have been the same if Han Solo or Lando had been by Luke's side fighting Darth Vader? Of course it wouldn't, it would downplay the significance of Luke's lone triumph over Vader, his triumph over the dark side of the Force.
So it ultimately comes down to sacrificing game design for better story telling. How should one-on-one turn-based RPGs battles be balanced? Are there any examples? Thoughts?

This post has been edited by CWCprime: Feb 16 2012, 09:26 PM
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Mikeylangelo
post Jun 29 2012, 05:31 PM
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Drat! I was hoping nobody had thought to mention Suikoden II. dry.gif That was the daddy of all games in my opinion. Hell, it was the GRANDdaddy! It shows how moving away from the norm makes a game so much more memorable. I DO think if 1 on 1 battles are used, then they should be different from that particular games standard battles, not only to avoid boredom, but to make them stand out. In Suikoden, its more of a rock, paper, scissors minigame, but nonetheless it still keeps an air of tension due to the fact that it could easily go bad for the player at any time. battles like this always stay in my mind longer due to the epic feel. Result: Luca Blight will always haunt my nightmares, and I wouldn't have it any other way biggrin.gif

Wow! My first ever post! Hope it made sense... sweat.gif
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Posts in this topic
- CWCprime   One-on-one battles   Feb 16 2012, 09:13 PM
- - Turkwise   The biggest problem I see with a one-on-one final ...   Feb 16 2012, 09:35 PM
- - Kaust   QUOTE (CWCprime @ Feb 17 2012, 05:13 AM) ...   Feb 16 2012, 10:04 PM
- - Knot   Well, this is basically exactly what FF7 did with ...   Feb 16 2012, 10:36 PM
- - Yuu-Mon Musuedo   Well... Being that Thousand Arms is one of my favo...   Feb 16 2012, 10:54 PM
- - heisenman   Last Scenario sort of did one-on-one battles at a ...   Feb 17 2012, 12:25 AM
- - PalX   QUOTE (Kaust @ Feb 17 2012, 03:04 AM) Ult...   Feb 17 2012, 08:15 PM
- - bulmabriefs144   I had exactly two one-on-one battles. The first w...   Feb 17 2012, 09:25 PM
- - thegrin   I think it might work to have all characters fight...   Apr 21 2012, 07:57 PM
- - rewells   In my last project, the player only has one hero t...   Apr 22 2012, 03:43 PM
- - shaddowval   I see a lot of reference to final fantasy games he...   Apr 22 2012, 09:00 PM
- - vvalkingman   @Shadowval I just wrote a whole post about suikode...   Apr 23 2012, 06:54 PM
- - Kimidori   persona 3 have an one-on-one ultimate boss battle ...   May 18 2012, 11:03 PM
- - Sparrowsmith   I guess one-on-one battles have a lot to do with t...   May 19 2012, 04:05 AM
- - Tsukihime   How about pokemon? They've got 1-on-1's an...   May 21 2012, 08:44 AM
|- - thatbennyguy   QUOTE (Tsukihime @ May 22 2012, 04:44 AM)...   May 21 2012, 12:29 PM
- - Tsukihime   Oh, I thought OP meant 1-on-1 battles, not 1-man-p...   May 21 2012, 01:44 PM
- - Nintendoshs   I only have 2 one-on-one battles per storyline in ...   Jun 24 2012, 05:45 PM
- - Badgerthrottle   I feel like Mother 3 pulled it off well. You recei...   Jun 29 2012, 07:54 PM
- - Sparrowsmith   QUOTE (Mikeylangelo @ Jun 30 2012, 02:31 ...   Jun 30 2012, 06:01 AM
- - elliott20   saying one on one battles are boring shows that yo...   May 31 2013, 08:12 PM


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