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> [Beta 3.0] Legionwood 2: Rise of the Eternal's Realm, Epic length traditional J-RPG and direct sequel to Legionwood.
Dark Gaia
post Feb 16 2012, 08:26 PM
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This game is a sequel to a completed, 20+ hour RPG which you can find here.

Introduction

Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.

Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.

Story Outline

Legionwood 2's story follows on from where Legionwood: Tale of the Two Swords left off. It has been nearly three hundred years since Castoth was banished from the realm and the world has been at peace. However, it seems now that this peace was short lived. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel Morton, a guard in the Imperial Capital, has transfered to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.

Several other things of note have been happening in Trevelle of late: monster attacks seem to be on the increase for some unknown reason and trade with Charn in the north has mysteriously stopped without notice. Can these things be connected with the war that is seemingly about to engulf the Empire?

Game Features

- An epic length quest with 15+ hours of gameplay and lots of optional side quests.
- An interesting storyline about love, revenge, political intrigue and forgotten secrets with 6 fully developed protagonists.
- Tense Condition Turn Battle (CTB) inspired by Final Fantasy X featuring challenging foes who react intelligently.
- Intuitive class system for a high level of character customisation. Your Main Class determines your stat values, usable equipment and Tech category, but you can also equip a Sub Class, which grants you access to an addition category of Techs. Over 80 combinations are possible!

Screenshots















Download

The current released build of Legionwood 2 can be downloaded from here:
http://rpgmaker.net/games/3811/

Please don't use F12 to reset the game - this will cause crashes at certain parts of the game. I'm looking into getting this fixed.


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Dark Gaia
post Sep 30 2012, 08:02 PM
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Hi Fleta.

Well, the morality system may not be having much of an effect in your game, since you continued into Chapter 2 from an old version, and missed all of the extra tweaks to Chapter 1 that were added to affect morality (such as chests in Corinthe and Ironrim granting you bad morality if you open them, being able to donate to the churches, and small side quests in the Corinthe Farmland and the Dead Mountain that affect your morality depending on how you solve them), but you should still have gotten enough points to witness the effects.

Here's what morality does so far in the current Beta (in future game content, there will be much more that changes, also):

- Determines whether you unlock Barbarian or Ranger in Ferrum (and subsequently, which class you unlock in Entoban as well).
- Changes the dialogue of a few cutscenes slightly.
- Changes the contents of many random chests and the rewards to certain quests (such as the Vampire quest)
- Determines whether the Northern Keep contains Dark aligned monsters and treasures, or Holy aligned ones.
- Determines whether certain NPCs in Ferrum and Ironrim (and Entoban) give you items -- for example, the man who gives you a Malt Cider in Ferrum only gives it to you if you have good morality.

As for not being able to make a save after the end boss fight, that was intentional. You see, that isn't the end of Chapter 2 (the current beta only contains the first half of the Chapter) and furthermore, that boss is actually taken from the end of the Etherim Highlands, which haven't been implemented yet. In the next content release, which will include the rest of the Chapter (about 2 more hours of content), you'll have to pass through that area to get to the boss -- I didn't want you to be able to skip it.

Plus...

Update!

Beta 3.2 is now online, which offers a few tweaks, bug fixes and small additions to the game.

Changes to Beta 3.0 and 3.1 include:

- Donation trays at churches are now fully functional. Donate 10 Kyphers for a 1 in 4 chance of getting a morality boost, or donate 400 or 800 Kyphers for guaranteed morality boosts (1 point for 400 and 2 points for 800).
- The Rusty Helmet in Dead Mountain (as part of helping the Revenant) can now only be picked up once, instead of an infinite amount of times.
- Most stealable battle-use items (such as Silk Sack and Eye Stone) and rares (such as Hannelores and Malt Ciders) have had their sell price reduced to 1 Kypher. This is because they used to sell for thousands of Kyphers and some players were farming money by stealing them over and over, which was breaking the game's balance. General items and sellable loot items (Chitin Scale, Wolf Pelt) have not been changed.
- The intro area now teaches new players how to save, and reminds them to do so often.
- Selecting "no" when asked if you want to watch the game's intro now actually skips it, as opposed to going into an infinite event loop.
- Tweaks have been made to several classes. The Defense and HP of Gunners, Rangers and magic casting classes has been slightly increased, and Magus and Cleric weapons (ie. Gold Sceptre) now grant a small Defense boost as well as Intellect and Wisdom.
- The Focus Headband and Shoulder Pad grant 5% more HP now. This is to offset the 5% penalty that equipping a sub-class gives you, which cancels out the effect of equipping these items.
- The Gladiator Blade has had its chances of inflicting statuses lowered and is now a 2 handed weapon. It also gives the user a 10% Defense penalty. This is to counterbalance the fact that it inflicts 3 different status effects.
- The Northern Keep dungeon is now fully operational. A chest and switch that were inoperable because of impassable tiles have now been fixed, and the quest can be completed. If you have good morality, you'll fight the Garuda boss, and if bad you'll fight the Dark Dragon boss.

In other news, Legionwood 2 will soon be going commercial. However, there will still be one more release before this comes to pass: as promised, the next release of the game (Beta 4.0) will become available very soon, adding the rest of Chapter 2 to the game and rounding off the first 10 or so hours of Legionwood 2's gameplay (roughly the first half of the overall game, which will be 20 hours long like Legionwood 1).

This Beta 4.0 build will be the final build of the game available for free (subsequent Beta builds will be released for registered beta testers only), and, following its release, the full game will begin retailing under the title of Heroes of Legionwood at the usual RPG Maker game portals, and Beta 4.0 will be replaced with the typical 1-2 hour commercial demo. At the moment, the price has not been set, but it will likely be no more than $9.95, and there will be plenty of opportunities for loyal players and beta testers to get their copy of the game for free. The full commercial release is currently slated for mid 2013 (still a long ways off) so, until then, please continue to consider Legionwood 2 to be a freely available RPG Maker game, and have fun.

Happy adventuring! smile.gif


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Fleta
post Oct 1 2012, 12:20 AM
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QUOTE (Dark Gaia @ Oct 1 2012, 12:02 AM) *
Hi Fleta.

Well, the morality system may not be having much of an effect in your game, since you continued into Chapter 2 from an old version, and missed all of the extra tweaks to Chapter 1 that were added to affect morality (such as chests in Corinthe and Ironrim granting you bad morality if you open them, being able to donate to the churches, and small side quests in the Corinthe Farmland and the Dead Mountain that affect your morality depending on how you solve them), but you should still have gotten enough points to witness the effects.

Here's what morality does so far in the current Beta (in future game content, there will be much more that changes, also):

- Determines whether certain NPCs in Ferrum and Ironrim (and Entoban) give you items -- for example, the man who gives you a Malt Cider in Ferrum only gives it to you if you have good morality.


Well, I guess I got good morality because I got the Malt Cider smile.gif.

This post has been edited by Fleta: Oct 1 2012, 12:21 AM
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Fleta
post Oct 17 2012, 07:39 AM
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Just finished version 3.2 again from start. Super job all around. I'm not sure if you got this or not, but during the talking between Felix and the crew in Ferrum, Aelia says that she's "conerned". Any update on when 4.0 comes out?
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Posts in this topic
- Dark Gaia   [Beta 3.0] Legionwood 2: Rise of the Eternal's Realm   Feb 16 2012, 08:26 PM
- - Titanhex   Neat, a new Legionwood. Glad to see a great submis...   Feb 17 2012, 02:00 AM
- - Dark Gaia   The plan is to have one out before April! I...   Feb 17 2012, 02:16 AM
- - CWCprime   Awesome! The original Legionwood is my favorit...   Feb 17 2012, 08:06 AM
- - Dark Gaia   Good to see some people are eagerly awaiting this....   Feb 17 2012, 09:09 PM
- - kqurmiz   The first game was totaly awsome, but still I didi...   Feb 18 2012, 09:13 AM
- - Dark Gaia   Not to worry, kgurmiz! While the story of Legi...   Feb 18 2012, 07:09 PM
- - Dark Gaia   Hi everyone! Just thought I'd pop in with ...   Feb 26 2012, 03:52 AM
- - Dark Gaia   Thursday, March 1st, 2012 Legionwood 2 needs test...   Mar 1 2012, 12:18 AM
- - Kaimi   @Dark Gaia, would a tester need RPG Maker VX Ace i...   Mar 1 2012, 04:37 AM
- - Dark Gaia   No, the release will come standalone with the Ace ...   Mar 1 2012, 05:05 AM
- - Kaimi   Well, I have RTP installed on my computer laptop s...   Mar 1 2012, 06:10 AM
- - Dark Gaia   I'll add you to the list, but I should let you...   Mar 3 2012, 10:30 PM
- - demonlord5000   Glad to see your making another one. From what I r...   Mar 4 2012, 02:34 PM
- - Kaimi   Oh! I didn't know that Legionwood was such...   Mar 4 2012, 03:45 PM
- - kayden997   I'd be able to test, tho I haven't played ...   Mar 4 2012, 10:54 PM
- - Dark Gaia   @kayden997: You're on the list, and the last t...   Mar 5 2012, 07:36 PM
- - Kaimi   Okay, I will go with "inexperienced" pla...   Mar 6 2012, 06:12 AM
- - Dark Gaia   Yes, PMs will be sent out with the download link t...   Mar 6 2012, 05:13 PM
- - Dark Gaia   Sunday, March 18th, 2012 The release of Beta Buil...   Mar 18 2012, 12:46 AM
- - Dark Gaia   Thursday, March 29th, 2012 Hey everyone! Unf...   Mar 29 2012, 12:50 AM
- - Dark Gaia   Saturday, 21st of April, 2012 It's finally ou...   Apr 20 2012, 09:29 PM
- - Dark Gaia   BUMP! Hi guys, just letting everyone know tha...   Apr 24 2012, 10:04 PM
- - kayden997   Gah, I still have to try this out. Been busy but l...   Apr 24 2012, 11:37 PM
- - Dark Gaia   Due to the fact that the game got delayed, I ended...   Apr 25 2012, 12:55 AM
- - Dark Gaia   Thursday, May 3rd, 2012 Ready for more adventurin...   May 2 2012, 07:46 PM
- - Seirno   Been lurking around here for too long. Playing th...   May 22 2012, 05:00 PM
- - Dark Gaia   Hi Seirno! Long time no see! I'll get...   May 25 2012, 07:08 PM
- - lethitax   Hmm... - When using the Light Blade on zombies: a...   Jun 11 2012, 04:18 AM
- - Seirno   I think I remember seeing that oddity about the ba...   Jun 14 2012, 08:54 AM
- - Dark Gaia   Hi everyone, Yes, Seirno is correct; the haunted ...   Jun 15 2012, 12:51 AM
- - Dark Gaia   Hey everyone! If anyone's stuck, you can ...   Jun 21 2012, 12:50 AM
- - Kimidori   ^the link is not properly copied   Jun 21 2012, 02:57 AM
- - hero501   Yeah i like this game, good job man   Jun 22 2012, 05:38 AM
- - Dark Gaia   I'm glad you like it. The next release (Beta 3...   Jul 5 2012, 06:01 AM
- - Dark Gaia   Hi again, Legionwood fans. I'm just popping i...   Aug 4 2012, 05:17 AM
|- - Fleta   Dark Gaia! Glad to have you back working on L...   Sep 24 2012, 03:27 PM
- - Dark Gaia   Tuesday, August 21st 2012 Hail, Legionwood fans...   Aug 23 2012, 10:19 PM
- - Dark Gaia   Beta 3.0 is out! Well met, Legionwood players...   Sep 23 2012, 02:17 AM
- - Dark Gaia   Hi Fleta. I'm glad you're enjoying the gam...   Sep 26 2012, 06:10 PM
|- - Fleta   QUOTE (Dark Gaia @ Sep 26 2012, 10:10 PM)...   Sep 27 2012, 02:05 AM
- - amerk   The infamous F12 glitch, usually the result of an ...   Sep 28 2012, 11:09 AM
|- - Fleta   QUOTE (amerk @ Sep 28 2012, 03:09 PM) The...   Sep 28 2012, 06:20 PM
- - Dark Gaia   @Fleta: It should say the version number in the bo...   Sep 29 2012, 03:17 AM
|- - Fleta   QUOTE (Dark Gaia @ Sep 29 2012, 07:17 AM)...   Sep 29 2012, 11:16 AM
|- - Fleta   Is there any difference to being merciful to the v...   Sep 29 2012, 12:05 PM
- - Dark Gaia   Fleta, sorry for being inconvenient, but I just up...   Sep 29 2012, 07:12 PM
|- - Fleta   QUOTE (Dark Gaia @ Sep 29 2012, 11:12 PM)...   Sep 29 2012, 07:57 PM
|- - Fleta   I just finished Chapter 2 in version 3.0 and the c...   Sep 30 2012, 07:31 AM
- - Seirno   Man, in the process of having a total computer fai...   Oct 25 2012, 03:32 PM
- - Chainsaw Police   Legionwood 2? Sick! I remember playing through...   Oct 25 2012, 09:05 PM
- - Dark Gaia   Hopefully it will. I'll definitely try to make...   Nov 14 2012, 02:40 AM
- - AphidRuin   Holy crap, Sir Dark Gaia! Your Legionwood came...   Nov 14 2012, 11:16 PM
- - Dark Gaia   Thanks for the comments Aphid! I really hope ...   Dec 23 2012, 07:16 PM
- - Dark Gaia   Update! I haven't been active around here...   Jan 8 2013, 04:56 PM
- - OrigamiRose   I just need to ask, but what font are using? Is i...   Jan 9 2013, 09:09 AM
- - Dark Gaia   Hi! It's not the Ace default, but it isn...   Jan 9 2013, 05:41 PM
- - Dark Gaia   Update Hey everyone, I've set up a small foru...   Feb 15 2013, 04:51 AM
- - Seirno   I was just wondering if there was any news on this...   Feb 15 2013, 08:04 PM
- - Dark Gaia   Hi Seirno, no specific news as yet, but I'm ab...   Feb 17 2013, 12:41 AM
- - Dark Gaia   Time for some news! QUOTE As of today, I...   Feb 25 2013, 11:51 PM
- - Dark Gaia   Beta testing has begun! As of this week, Beta...   May 20 2013, 05:46 PM


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