Well, the morality system may not be having much of an effect in your game, since you continued into Chapter 2 from an old version, and missed all of the extra tweaks to Chapter 1 that were added to affect morality (such as chests in Corinthe and Ironrim granting you bad morality if you open them, being able to donate to the churches, and small side quests in the Corinthe Farmland and the Dead Mountain that affect your morality depending on how you solve them), but you should still have gotten enough points to witness the effects.
Here's what morality does so far in the current Beta (in future game content, there will be much more that changes, also):
- Determines whether you unlock Barbarian or Ranger in Ferrum (and subsequently, which class you unlock in Entoban as well).
- Changes the dialogue of a few cutscenes slightly.
- Changes the contents of many random chests and the rewards to certain quests (such as the Vampire quest)
- Determines whether the Northern Keep contains Dark aligned monsters and treasures, or Holy aligned ones.
- Determines whether certain NPCs in Ferrum and Ironrim (and Entoban) give you items -- for example, the man who gives you a Malt Cider in Ferrum only gives it to you if you have good morality.
As for not being able to make a save after the end boss fight, that was intentional. You see, that isn't the end of Chapter 2 (the current beta only contains the first half of the Chapter) and furthermore, that boss is actually taken from the end of the Etherim Highlands, which haven't been implemented yet. In the next content release, which will include the rest of the Chapter (about 2 more hours of content), you'll have to pass through that area to get to the boss -- I didn't want you to be able to skip it.
is now online, which offers a few tweaks, bug fixes and small additions to the game.
Changes to Beta 3.0 and 3.1 include:
- Donation trays at churches are now fully functional. Donate 10 Kyphers for a 1 in 4 chance of getting a morality boost, or donate 400 or 800 Kyphers for guaranteed morality boosts (1 point for 400 and 2 points for 800).
- The Rusty Helmet in Dead Mountain (as part of helping the Revenant) can now only be picked up once, instead of an infinite amount of times.
- Most stealable battle-use items (such as Silk Sack and Eye Stone) and rares (such as Hannelores and Malt Ciders) have had their sell price reduced to 1 Kypher. This is because they used to sell for thousands of Kyphers and some players were farming money by stealing them over and over, which was breaking the game's balance. General items and sellable loot items (Chitin Scale, Wolf Pelt) have not been changed.
- The intro area now teaches new players how to save, and reminds them to do so often.
- Selecting "no" when asked if you want to watch the game's intro now actually skips it, as opposed to going into an infinite event loop.
- Tweaks have been made to several classes. The Defense and HP of Gunners, Rangers and magic casting classes has been slightly increased, and Magus and Cleric weapons (ie. Gold Sceptre) now grant a small Defense boost as well as Intellect and Wisdom.
- The Focus Headband and Shoulder Pad grant 5% more HP now. This is to offset the 5% penalty that equipping a sub-class gives you, which cancels out the effect of equipping these items.
- The Gladiator Blade has had its chances of inflicting statuses lowered and is now a 2 handed weapon. It also gives the user a 10% Defense penalty. This is to counterbalance the fact that it inflicts 3 different status effects.
- The Northern Keep dungeon is now fully operational. A chest and switch that were inoperable because of impassable tiles have now been fixed, and the quest can be completed. If you have good morality, you'll fight the Garuda boss, and if bad you'll fight the Dark Dragon boss.
In other news, Legionwood 2
will soon be going commercial
. However, there will still be one more release before this comes to pass: as promised, the next release of the game (Beta 4.0) will become available very soon, adding the rest of Chapter 2 to the game and rounding off the first 10 or so hours of Legionwood 2
's gameplay (roughly the first half of the overall game, which will be 20 hours long like Legionwood 1
This Beta 4.0 build will be the final
build of the game available for free (subsequent Beta builds will be released for registered beta testers only), and, following its release, the full game will begin retailing under the title of Heroes of Legionwood
at the usual RPG Maker game portals, and Beta 4.0 will be replaced with the typical 1-2 hour commercial demo. At the moment, the price has not been set, but it will likely be no more than $9.95, and there will be plenty of opportunities for loyal players and beta testers to get their copy of the game for free. The full commercial release is currently slated for mid 2013 (still a long ways off) so, until then, please continue to consider Legionwood 2
to be a freely available RPG Maker game, and have fun.