Top five mistakes you see in a game, What makes you just look at a game screenshot and just facepalm |
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Feb 15 2012, 04:17 PM
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I've come do deliver some bad luck, later.

Group: Revolutionary
Posts: 133
Type: Developer
RM Skill: Masterful

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Like the title says, what do find in game maker games that just ruin a game for you?
1. 5 house villages Okay, how in the world can a village sustain itself if there are at most (based on my own formula for constructing which is 3 people min. to a house) 15 people? I was a major offender to this ( actually the more I think about what I hate, the more I realize I've done these), not putting much thought into making these villages. Another problem with having only a few houses in a town is that you can't have too many people without making it very unbelievable. For me, a fantasy village shoul have around fifty people, a town should have between 75 to 100 people, and a city should have between (this may sound insane) 100 to 200 people.
2. Boring/ confusing starts When you start a game you can't just throw someone into it without a little bit of back story (unless your game is mostly a flashback up until halfway through). Having the player guessing what's going on is good, unless their still trying to guess twenty minutes into it, that's when you've gone overboard. The same applies to having the player do the same thing over and over again at the beginning till they reach a certain level and the begin the story. You have to give a little in both story and action to keep the player interested.
3. Underpowered enemies/ overpowered heroes A big problem with making the enemies easy for the player to kill quickly is that it makes it seem unrealistic. If you're gonna make the fight a human enemy, you should atleast give the enemy the same amount or half that of your weakest character. This will make the battles more tactical than just pressing the strongest spell you've got once in order to kill them (unless they're a spider or some small creature, cause that does make sense then). The only exception to this rile is if that attack is a finisher attack, cause then you're good.
4. Unoriginal settings/ unoriginal characters I find that if I start some where that looks alot (alot... Hehehe) like that of a popular game that I've already seen, then that's just laziness. The same goes for characters in that if the the protagonist seems framiliar then it just seems like somebody is trying to get free ideas. The exception to this is if it is a fan game, then you're good. Originality keeps the game flavorful and draws the player into it more.
5. Forgetfulness It is annoying when you get sent all over a flipping dungeon just to find a stupid that, guess what, you didn't even need in the first place. When the creator forgets that he put in a subquest and then scraps it later without removing what was in that subquest just gets annoying when the player finds it. Its even more frustrating when a player leaves the gameand the forgets what they were doing and can't figure out what they need to do.
You've hears my rants, lets hear yours.
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Replies
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Aug 16 2012, 04:21 AM
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squiggly wiggly timey wimey

Group: Revolutionary
Posts: 493
Type: None
RM Skill: Advanced

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I have been playing a few RPG Maker games and have found:
1. Only showing information once People (or, me) tend to skip through messages really quickly if there are a lot of them. If you're then thrown into a massive world, and the message said "go and see x", if I've skipped the messages I don't have a clue where to go. Either the ability to go back and read the message again, or some kind of journal, is desirable.
2. Lack of save points after the introduction If you have a long cutscene to begin a game HAVE A SAVE POINT AFTER IT. I'm unlikely to go through said cutscene again if I've done it once, and if I die at the beginning of the game, as seems to happen a lot, then I've got to start over.
3. Unclear save locations A random house in the middle of a forest, which has 20 other houses in it, which has a book inside the bedroom upstairs with nothing pointing to it, is the only way to save? No thanks.
4. Dying too easily at the beginning I'm not going to get into a game well if I keep dying right at the start. You need to ease players in, the game getting more difficult as you get used to the controls.
5. A world map joined together by smaller field maps which don't line up If I have a world map, showing ARGEN in the bottom left and TUBANARI in the top right, I will expect, if I go through 100 field maps, that heading towards the top right will generally bring me out in the right place. People seem to just link maps together willy nilly and you can end up on average heading south-west to get to a north-east destination!
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Posts in this topic
slifer644 Top five mistakes you see in a game Feb 15 2012, 04:17 PM heisenman 1. Suspension of disbelief bro :v Also having 50 u... Feb 15 2012, 04:50 PM bulmabriefs144 1. Ugly VX sprites. Especially the default ones, b... Feb 15 2012, 11:58 PM Kaust This is a pretty entertaining read: http://project... Feb 15 2012, 04:56 PM supercow @kaust: that is very interesting to read, cuz its ... Feb 15 2012, 09:08 PM Decedent 1. Anything to do with crystals usually, but if th... Feb 15 2012, 09:34 PM -dah0rst- 1. Bad translation/ text. Especially when you miss... Feb 16 2012, 11:48 AM Turkwise I'm going to disagree with OP's #1 -- town... Feb 16 2012, 03:27 PM TheBen Awright, lemme try my hand at this little baby. N... Feb 16 2012, 06:01 PM Titanhex 1. Poor consideration of Design - Offense #5: Flat... Feb 17 2012, 01:46 AM cpt.tripps.2012 A village of 15 people is not absurd. especially i... Feb 24 2012, 11:30 AM SwiftPlay 1. Grinding to beat a boss. Sometimes the level be... Feb 29 2012, 06:42 PM Sailerius 1. Including random encounters.
It's 2012. Get... Feb 29 2012, 10:39 PM superkudit well i just didn't think cliche is big mistake... Mar 3 2012, 06:29 PM Reshiram//Exe 1. Pointless Non-Player Characters
If an old dude... Mar 30 2012, 09:16 AM MEands I'll just make a short list.
1. Houses with n... Mar 30 2012, 04:53 PM ZericC I'll jump in on this:
(1) Inconsistency in Ga... Mar 31 2012, 06:54 AM LiberalElephant 1. Massive Wide Open Spaces
I mean seriously. Is ... Mar 31 2012, 01:16 PM KD648 1. Games Without A Focus
I'm a pretentious ... Mar 31 2012, 02:08 PM Ennaya 1. Unmotivated Characters
It makes no sense when ... Apr 5 2012, 08:39 AM Polaris Games in the stone-age or in the year 30XX
Come o... Apr 17 2012, 04:23 AM Essenceblade QUOTE (Polaris @ Apr 17 2012, 01:23 PM) G... Apr 17 2012, 04:54 AM rasra lol !
This thread funniest and most true I ha... Apr 17 2012, 05:51 AM Polaris I disagree with what whoever disagreed with me sai... Apr 17 2012, 12:12 PM Sailerius QUOTE (rasra @ Apr 17 2012, 05:51 AM) lol... Apr 17 2012, 12:19 PM Magical_RuNE_Knight2001 QUOTE (slifer644 @ Feb 15 2012, 08:17 PM)... Apr 20 2012, 08:42 PM Polaris I have some more.
Foolish antagonists
They tell t... Apr 21 2012, 08:30 AM Mustaklaki 1. Default characters.
Oh, you used Ralph as a you... Apr 21 2012, 05:55 PM eujene_ugly 1.) Mainstream systems. I had enough of these desi... Apr 23 2012, 07:48 PM shaddowval 1: Unoriginality - I realize this has been covered... Apr 24 2012, 08:35 AM Chaos17 I do not agree with the majority of you. You want ... Apr 25 2012, 12:28 AM Kaust QUOTE (Polaris @ Apr 17 2012, 09:12 PM) I... Apr 25 2012, 11:47 AM Rast Hate to do this, but...
QUOTE Also stop bashing Fi... Apr 25 2012, 01:49 PM Pinky I can't say I have not made any mistakes that ... Apr 30 2012, 05:51 AM lato22 Hm ill have to agree with the first post about tow... Apr 30 2012, 06:19 AM Kaust QUOTE (lato22 @ Apr 30 2012, 03:19 PM) Do... Apr 30 2012, 07:14 AM lato22 QUOTE (Kaust @ Apr 30 2012, 08:14 AM) QUO... Apr 30 2012, 08:07 AM  shaddowval QUOTE (lato22 @ Apr 30 2012, 11:07 AM) QU... Apr 30 2012, 08:47 AM   Polaris QUOTE (shaddowval @ Apr 30 2012, 08:47 AM... May 6 2012, 02:02 PM    shaddowval QUOTE Every main character has a sword, there... May 6 2012, 04:53 PM Rast QUOTE Every main character has a sword, there... May 6 2012, 02:43 PM LDanarkos 1) Having no idea what I'm supposed to do to ... May 9 2012, 12:26 AM manat31790 1) "Sleeping" at some point of the plot ... May 9 2012, 06:32 PM rewells 1. Long opening cutscenes - When I download a bunc... May 10 2012, 06:40 PM Hashiyan 1. I hate random battles
2. Super powerful main vi... May 11 2012, 10:51 AM m4uesviecr Lets see. If I had to list my top five;
1. Cursin... May 13 2012, 11:46 AM samer95 I can't think of 5 but one thing that bothers ... Jul 9 2012, 09:30 AM zacheatscrackers Boring gameplay
MAKE. BATTLES. INTERESTING. MAKE ... Jul 9 2012, 04:30 PM OranGemeo Here's what I hate:
Useless Spells and Abilit... Jul 20 2012, 09:35 AM Magical_RuNE_Knight2001 QUOTE Like the title says, what do find in game ma... Jul 20 2012, 02:33 PM zacheatscrackers I can deal with Ralph being in...
...as long as h... Jul 23 2012, 10:46 AM Jens of Zanicuud QUOTE (Amy Pond @ Aug 16 2012, 02:21 PM) ... Aug 19 2012, 02:03 AM shaddowval I realize this is a gripe thread to complain about... Aug 19 2012, 09:23 AM amerk I agree with the RTP to a point. If you're loo... Aug 20 2012, 05:49 PM shaddowval That is exactly my point. That's not the fault... Aug 20 2012, 07:40 PM bulmabriefs144 I think I'll comment on yours first.
QUOTE (s... Aug 27 2012, 08:06 AM
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