Like the title says, what do find in game maker games that just ruin a game for you?
1. 5 house villages Okay, how in the world can a village sustain itself if there are at most (based on my own formula for constructing which is 3 people min. to a house) 15 people? I was a major offender to this ( actually the more I think about what I hate, the more I realize I've done these), not putting much thought into making these villages. Another problem with having only a few houses in a town is that you can't have too many people without making it very unbelievable. For me, a fantasy village shoul have around fifty people, a town should have between 75 to 100 people, and a city should have between (this may sound insane) 100 to 200 people.
2. Boring/ confusing starts When you start a game you can't just throw someone into it without a little bit of back story (unless your game is mostly a flashback up until halfway through). Having the player guessing what's going on is good, unless their still trying to guess twenty minutes into it, that's when you've gone overboard. The same applies to having the player do the same thing over and over again at the beginning till they reach a certain level and the begin the story. You have to give a little in both story and action to keep the player interested.
3. Underpowered enemies/ overpowered heroes A big problem with making the enemies easy for the player to kill quickly is that it makes it seem unrealistic. If you're gonna make the fight a human enemy, you should atleast give the enemy the same amount or half that of your weakest character. This will make the battles more tactical than just pressing the strongest spell you've got once in order to kill them (unless they're a spider or some small creature, cause that does make sense then). The only exception to this rile is if that attack is a finisher attack, cause then you're good.
4. Unoriginal settings/ unoriginal characters I find that if I start some where that looks alot (alot... Hehehe) like that of a popular game that I've already seen, then that's just laziness. The same goes for characters in that if the the protagonist seems framiliar then it just seems like somebody is trying to get free ideas. The exception to this is if it is a fan game, then you're good. Originality keeps the game flavorful and draws the player into it more.
5. Forgetfulness It is annoying when you get sent all over a flipping dungeon just to find a stupid that, guess what, you didn't even need in the first place. When the creator forgets that he put in a subquest and then scraps it later without removing what was in that subquest just gets annoying when the player finds it. Its even more frustrating when a player leaves the gameand the forgets what they were doing and can't figure out what they need to do.
Do these ppl think that townspeople dont live in houses anymore!?
Nope they just started giving them locks I agree towns where you cant enter anything are an annoyance (especially as in KH you are carrying a pretty large key about) but they are better than a town with an inn, an armourer and a couple of houses. Overall there's probably a similar amount of buildings you can actually enter in a model of either town, one just happens to look a lot fuller and a lot more like a city (country towns should remain a sparser). Buildings you cant enter aren't inherently empty, obviously in-game they are, but they excuse inexplicable aspects of the city such as the economy, being taken care of behind closed doors, so to speak. And lets be honest does the hero really have time to interact with every single person from A to B or take an interest in home decoration while he's out saving the world?
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Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Do these ppl think that townspeople dont live in houses anymore!?
Nope they just started giving them locks I agree towns where you cant enter anything are an annoyance (especially as in KH you are carrying a pretty large key about) but they are better than a town with an inn, an armourer and a couple of houses. Overall there's probably a similar amount of buildings you can actually enter in a model of either town, one just happens to look a lot fuller and a lot more like a city (country towns should remain a sparser). Buildings you cant enter aren't inherently empty, obviously in-game they are, but they excuse inexplicable aspects of the city such as the economy, being taken care of behind closed doors, so to speak. And lets be honest does the hero really have time to interact with every single person from A to B or take an interest in home decoration while he's out saving the world?
Why does he have to be saving the world? He could have all the time in the world you never know.