QUOTE (Polaris @ Apr 17 2012, 09:12 PM)

I disagree with what whoever disagreed with me said. Your creativity doesn't have to be limited. Magical things don't have to happen long ago, they can happen at any time you set them. Any good writer can make things work in their story. And what about modern day rpgs? The rpg I write is modern day and it makes for interesting social interactions when modern day people are exposed to magic and such. And by stone age, I'm overexaggerating. It's a certain tone that people have when they are trying to make something funny by overdoing it. What I'm saying is the midieval stuff is overdone. Most of what I had to say was cliche and overdone stuff that I saw too often. Mk pumpkin? I just have to defend my opinion of what's getting old.
And I disagree with you who disagree with the original disagreement!
Myth and Magic are and always will be linked with RPGs, same with the scifi jazz, because in general people who like RPGs like those stories. True, not exclusively, and you're right a good writer can make any story good,
but that includes boy meets girl meets dragon meets KOfist.Like I said on my last post here, there is a difference between cliche and convention.
QUOTE (Chaos17 @ Apr 25 2012, 09:28 AM)

I do not agree with the majority of you. You want things that are not fun to do in a game (exept spelling grammar).
Why should we care to know nps's lives and if they do not say anything interesting?
Because the truth, you will stay like 5 or 10 minutes in the village, maybe less.
I hate boring dialogues (small talk) with random npc that bring nothing to the main plot or side quests.
Also stop bashing Final fantasy series, most of them are not about crystals!
They have some gameply that you will never find in any rpg makers games, like the class system in FF1 and FF5.
The important thing is that a game, an rpg should be balanced between story, gameplay and fun.
This is a game design thread, its about building a more complete game. Fun ideally, but there are more experiences to games than simply enjoyment. Besides, we all know the games where the makers do put in that extra bit of an effort are better, and their better for the reasons people listed. Chiefly balancing the suspension of belief and the little extras like npcs that you
want to talk to,
because someone put thought into what they said.