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> Top five mistakes you see in a game, What makes you just look at a game screenshot and just facepalm
slifer644
post Feb 15 2012, 04:17 PM
Post #1


I've come do deliver some bad luck, later.
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Group: Revolutionary
Posts: 133
Type: Developer
RM Skill: Masterful




Like the title says, what do find in game maker games that just ruin a game for you?

1. 5 house villages
Okay, how in the world can a village sustain itself if there are at most (based on my own formula for constructing which is 3 people min. to a house) 15 people? I was a major offender to this ( actually the more I think about what I hate, the more I realize I've done these), not putting much thought into making these villages. Another problem with having only a few houses in a town is that you can't have too many people without making it very unbelievable. For me, a fantasy village shoul have around fifty people, a town should have between 75 to 100 people, and a city should have between (this may sound insane) 100 to 200 people.

2. Boring/ confusing starts
When you start a game you can't just throw someone into it without a little bit of back story (unless your game is mostly a flashback up until halfway through). Having the player guessing what's going on is good, unless their still trying to guess twenty minutes into it, that's when you've gone overboard. The same applies to having the player do the same thing over and over again at the beginning till they reach a certain level and the begin the story. You have to give a little in both story and action to keep the player interested.

3. Underpowered enemies/ overpowered heroes
A big problem with making the enemies easy for the player to kill quickly is that it makes it seem unrealistic. If you're gonna make the fight a human enemy, you should atleast give the enemy the same amount or half that of your weakest character. This will make the battles
more tactical than just pressing the strongest spell you've got once in order to kill them (unless they're a spider or some small creature, cause that does make sense then). The only exception to this rile is if that attack is a finisher attack, cause then you're good.

4. Unoriginal settings/ unoriginal characters
I find that if I start some where that looks alot (alot... Hehehe) like that of a popular game that I've already seen, then that's just laziness. The same goes for characters in that if the the protagonist seems framiliar then it just seems like somebody is trying to get free ideas. The exception to this is if it is a fan game, then you're good. Originality keeps the game flavorful and draws the player into it more.

5. Forgetfulness
It is annoying when you get sent all over a flipping dungeon just to find a stupid that, guess what, you didn't even need in the first place. When the creator forgets that he put in a subquest and then scraps it later without removing what was in that subquest just gets annoying when the player finds it. Its even more frustrating when a player leaves the gameand the forgets what they were doing and can't figure out what they need to do.

You've hears my rants, lets hear yours.


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ZericC
post Mar 31 2012, 06:54 AM
Post #2



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I'll jump in on this:

(1) Inconsistency in Game Theme

Unlock some people, I'm perfectly fine seeing/experiencing a cliched story. Some of my favorite RPGs of all time have, at their core, really simple stories with every cliched character archetype making at least one appearance. I can accept that in, say, a game like Grandia, but if a game like Final Fantasy 12 tried to pull that stunt, I'd have some serious issues with it. The difference? The theme of the game. As soon as I start up Grandia, I'm put in the hands of a teenage boy playing make-believe in a city square. It's going to be a light-hearted adventure, and it tells me that straight from the beginning. When I start up FF12, I'm thrust into the middle of a world filled with political espionage, power struggles, manipulation, etc. Got it, it's going to be an epic. It's not acceptable for epics to take the lazy way out and give out cliche after cliche.

(2) Uninspiring map design

I hate the default RTP. With a fiery passion. Especially in VX and VX Ace. I'm not sure I understand the decision to go from SNES era graphics of XP to NES era graphics on VX, and I've never fully recovered from it. With that being said, one of my favorite RPG Maker titles is a VX game using default RTP, Legionwood. The developer did a good job with what he had available to use. He was inspired, and it shows.

(3) Lack of character motivation

"Jack joins your party!" Why? Is Jack just that kind-hearted of an individual that he felt empathy for you and your quest to recover the four magic jewel shards from the Evil Overlord's Keep and decided to just drastically change his entire life to join you on your adventure? If your game features more than one protagonist, they need just as much character development as your main hero. Maybe the Evil Overlord killed Jack's father years ago, and he swore to someday take revenge. Hearing about your cause, he jumps at the opportunity to enact it. Hell, he doesn't even care about the jewel shards, he just wants to see he blade drip with blood of the overlord.

(4) Forced or unrealistic conversation

A problem a see plaguing many amateur games, and likely the result of solo development. Each character should have their own personalities, which need to be reflected in the script. Is your hero a cocky son of a gun? Have your script show it. Is the princess delicate, innocent and naive? Again, prove that to me in the script. Conversations between characters, and characters and NPCs, should reflect their personalities:

Jack - "Hah! You and every other Overlord think exactly the same! You think you can take over the world?! Not on my watch!"
Jill - "But, Jack, we just can't...kill him...can we? I've never killed someone before..."
Evil Overlord - *belches*

(5) Lack of effort

I can forgive a lot in a game; default RTP, unrealistic characters, forced dialogue...as long as the developer shows me that he was devoted to his project. To me, when you sit down and get serious and decide "okay, I'm going to make a game", I want to know that the end product is your baby. You poured your heart and soul into it. Because otherwise, why waste my time? Better yet, why waste yours?



And there you go, there are my list of my Top (5) Five mistakes.
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- slifer644   Top five mistakes you see in a game   Feb 15 2012, 04:17 PM
- - heisenman   1. Suspension of disbelief bro :v Also having 50 u...   Feb 15 2012, 04:50 PM
|- - bulmabriefs144   1. Ugly VX sprites. Especially the default ones, b...   Feb 15 2012, 11:58 PM
- - Kaust   This is a pretty entertaining read: http://project...   Feb 15 2012, 04:56 PM
- - supercow   @kaust: that is very interesting to read, cuz its ...   Feb 15 2012, 09:08 PM
- - Decedent   1. Anything to do with crystals usually, but if th...   Feb 15 2012, 09:34 PM
- - -dah0rst-   1. Bad translation/ text. Especially when you miss...   Feb 16 2012, 11:48 AM
- - Turkwise   I'm going to disagree with OP's #1 -- town...   Feb 16 2012, 03:27 PM
- - TheBen   Awright, lemme try my hand at this little baby. N...   Feb 16 2012, 06:01 PM
- - Titanhex   1. Poor consideration of Design - Offense #5: Flat...   Feb 17 2012, 01:46 AM
- - cpt.tripps.2012   A village of 15 people is not absurd. especially i...   Feb 24 2012, 11:30 AM
- - SwiftPlay   1. Grinding to beat a boss. Sometimes the level be...   Feb 29 2012, 06:42 PM
- - Sailerius   1. Including random encounters. It's 2012. Get...   Feb 29 2012, 10:39 PM
- - superkudit   well i just didn't think cliche is big mistake...   Mar 3 2012, 06:29 PM
- - Reshiram//Exe   1. Pointless Non-Player Characters If an old dude...   Mar 30 2012, 09:16 AM
- - MEands   I'll just make a short list. 1. Houses with n...   Mar 30 2012, 04:53 PM
- - LiberalElephant   1. Massive Wide Open Spaces I mean seriously. Is ...   Mar 31 2012, 01:16 PM
- - KD648   1. Games Without A Focus I'm a pretentious ...   Mar 31 2012, 02:08 PM
- - Ennaya   1. Unmotivated Characters It makes no sense when ...   Apr 5 2012, 08:39 AM
- - Polaris   Games in the stone-age or in the year 30XX Come o...   Apr 17 2012, 04:23 AM
- - Essenceblade   QUOTE (Polaris @ Apr 17 2012, 01:23 PM) G...   Apr 17 2012, 04:54 AM
- - rasra   lol ! This thread funniest and most true I ha...   Apr 17 2012, 05:51 AM
|- - Polaris   I disagree with what whoever disagreed with me sai...   Apr 17 2012, 12:12 PM
- - Sailerius   QUOTE (rasra @ Apr 17 2012, 05:51 AM) lol...   Apr 17 2012, 12:19 PM
- - Magical_RuNE_Knight2001   QUOTE (slifer644 @ Feb 15 2012, 08:17 PM)...   Apr 20 2012, 08:42 PM
- - Polaris   I have some more. Foolish antagonists They tell t...   Apr 21 2012, 08:30 AM
- - Mustaklaki   1. Default characters. Oh, you used Ralph as a you...   Apr 21 2012, 05:55 PM
- - eujene_ugly   1.) Mainstream systems. I had enough of these desi...   Apr 23 2012, 07:48 PM
- - shaddowval   1: Unoriginality - I realize this has been covered...   Apr 24 2012, 08:35 AM
- - Chaos17   I do not agree with the majority of you. You want ...   Apr 25 2012, 12:28 AM
- - Kaust   QUOTE (Polaris @ Apr 17 2012, 09:12 PM) I...   Apr 25 2012, 11:47 AM
- - Rast   Hate to do this, but... QUOTE Also stop bashing Fi...   Apr 25 2012, 01:49 PM
- - Pinky   I can't say I have not made any mistakes that ...   Apr 30 2012, 05:51 AM
- - lato22   Hm ill have to agree with the first post about tow...   Apr 30 2012, 06:19 AM
- - Kaust   QUOTE (lato22 @ Apr 30 2012, 03:19 PM) Do...   Apr 30 2012, 07:14 AM
|- - lato22   QUOTE (Kaust @ Apr 30 2012, 08:14 AM) QUO...   Apr 30 2012, 08:07 AM
|- - shaddowval   QUOTE (lato22 @ Apr 30 2012, 11:07 AM) QU...   Apr 30 2012, 08:47 AM
|- - Polaris   QUOTE (shaddowval @ Apr 30 2012, 08:47 AM...   May 6 2012, 02:02 PM
|- - shaddowval   QUOTE Every main character has a sword, there...   May 6 2012, 04:53 PM
- - Rast   QUOTE Every main character has a sword, there...   May 6 2012, 02:43 PM
- - LDanarkos   1) Having no idea what I'm supposed to do to ...   May 9 2012, 12:26 AM
|- - manat31790   1) "Sleeping" at some point of the plot ...   May 9 2012, 06:32 PM
- - rewells   1. Long opening cutscenes - When I download a bunc...   May 10 2012, 06:40 PM
- - Hashiyan   1. I hate random battles 2. Super powerful main vi...   May 11 2012, 10:51 AM
- - m4uesviecr   Lets see. If I had to list my top five; 1. Cursin...   May 13 2012, 11:46 AM
- - samer95   I can't think of 5 but one thing that bothers ...   Jul 9 2012, 09:30 AM
- - zacheatscrackers   Boring gameplay MAKE. BATTLES. INTERESTING. MAKE ...   Jul 9 2012, 04:30 PM
- - OranGemeo   Here's what I hate: Useless Spells and Abilit...   Jul 20 2012, 09:35 AM
- - Magical_RuNE_Knight2001   QUOTE Like the title says, what do find in game ma...   Jul 20 2012, 02:33 PM
- - zacheatscrackers   I can deal with Ralph being in... ...as long as h...   Jul 23 2012, 10:46 AM
- - Amy Pond   I have been playing a few RPG Maker games and have...   Aug 16 2012, 04:21 AM
|- - Jens of Zanicuud   QUOTE (Amy Pond @ Aug 16 2012, 02:21 PM) ...   Aug 19 2012, 02:03 AM
- - shaddowval   I realize this is a gripe thread to complain about...   Aug 19 2012, 09:23 AM
- - amerk   I agree with the RTP to a point. If you're loo...   Aug 20 2012, 05:49 PM
- - shaddowval   That is exactly my point. That's not the fault...   Aug 20 2012, 07:40 PM
- - bulmabriefs144   I think I'll comment on yours first. QUOTE (s...   Aug 27 2012, 08:06 AM


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