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I think trying to fit a lot of information into a small amount of text is key.
I agree with Phantomile on this one, people like being a bit left out from what's going on. It's what makes the reader crave to learn more, you need something interesting but not too revealing.
Personally, I'd be interested in working a project with a decent story then anything. You honestly don't see games that use literary codes and conventions, essential writing techniques to build suspense or set a theme; despite liking the retro RPG theme I still want something with value in it. Something that could make me say "Oh hey, I haven't seen this done in an RPG before." I've seen your topic WordSmith, you look highly talented and I have no doubt that you'll succeed.
Wishing you the best,
Myst
This post has been edited by Myst: Feb 13 2012, 05:13 PM