Trig and geometry are going to play a big role in a 3d game, however it's completely doable and you don't need to be a math expert! We live in a digital world and it's the information age, you can find anything you need to on the fly!
I would personally recommend Torque3D over Unity any day but that is just personal preference, also I would start out using a 3d engine to get accustomed to 2D because it's still not going to be as easy as RPG maker and it's a good start as you may end up using 2D elements in your game. For example, Dialog boxes, huds(who uses 3-dimensonal huds in a game?) menus and so forth,
Start with 2D like normal and once you get good and I mean by actually able to create 2D games of all genre's than go to 3D and repeat again but in 3D.
Best way to learn how to program and it's fun but very challenging.
This post has been edited by Rukiri: Feb 12 2012, 11:28 PM
- Follow your dreams to the very end..
Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
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