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Kread-EX
post Feb 11 2012, 11:55 AM
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Actor Inventory


Version: 1.07

Author: Kread-EX


Introduction
Allows consumable items to be equipped and carried in battle, which means that only these can be used. It offers strategic options, as the player is forced to decide between using up equipment slots for stats or items. Think Suikoden.

This script requires Yanfly's Ace Equip Engine, because shit yeah mofo.

Instructions
Go to the config module and set the slot ID for the items.
CODE
ITEMS_ETYPE_ID = 4

By default, it set to 4 (the accessory slot in Ace Equip Engine). Other than that, it’s pretty plug and play, as long as you know how to configure Ace Equip Engine properly. Refer to said Equip Engine instructions, because I won't do it for you.

Screenshots



Script
Download

Compatibility
Put it below Ace Equip Engine. The battle engine however, is not required. Note that this script will probably won't work with other scripts modifying the behavior of items during battle.

Special Thanks
Seiryuki, because he gave me the idea. He's da man.

Terms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.


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Kread-EX
post Apr 1 2012, 08:16 AM
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v1.07 - fixed compatibility problems with various YF scripts.


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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.

My blog.

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Legacy
post Apr 1 2012, 08:58 AM
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This system brings back some memories! xD

Nice script, I might have a use for this in the future happy.gif


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