Group: Member
Posts: 3
Type: Event Designer
RM Skill: Skilled
thanks for your help but I still can't get it right... Maybe its because ai_level can't be set to 0? IF that's the case could it be something like ai_level = variable + 1 ?
I am trying to do it on Gubid's tactical battle system (GTBS) if anyone has heard of it...
It uses
class Game_System attr_accessor :ai_level
earlier in the script along with some other stuff and then:
alias gtbs_GS_init initialize def initialize @ai_level = 3 end