Group: Revolutionary
Posts: 447
Type: Artist
RM Skill: Skilled
Abstract: You awaken on a starship and it's up to you to fix the ship and figure out what happened to the original crew and to the ship. NOT a horror game. Genre: Sci-Fi Mystery
Platform: RMXP
Patient, designated SR-18, is waken up by the starship's Hologram. The computer is unable to continue ship repairs without your help. It has constructed a hologram to interact and help you in your mission to repair it. You can choose to fix it completely or, when able, abandon it and its' sleeping cargo. You can choose to discover all its cargo and its mission, and why it's abandoned by its' original crew.
An abandoned starship dead in space.
[Starship Computer] Age: Unknown
Bio: Has some A.I., however it is unknown how much intelligence or personality it has because it is damaged along with the ship.
(Not a major character, but you will interact with it and it will give small hints on what you need to do.)
[Hologram](Can rename it to suit what you want) Age: Newborn?
Bio: It looks young, around the age 10-12, in construct and has some personal interaction skills. Has an interest in Earth 1920's culture. (Can summon or prompt it for clues when unsure what to do by pressing [S] or to ask it questions as the story progresses. Interaction with it is limited to only halls or areas with a Holographic Personale Projection Unit)
[Patient SR-18] Age: 27?
Bio: Other than being a patient she doesn't know much about herself. This could be because she just was brought out of an induced coma in stasis and it is taking a while for her functions to resume to a normal state, or she could have no memory because she didn't have one to begin with, or it was erased either willingly or unwillingly, OR it could be a psychological tool she used to forget something traumatic. (It's up to you to figure it out.)
-Alternate/Multiple Endings -Alternate collectible uniforms from some sci-fi shows and anime. -No battle systems, just puzzle solving and exploring. -Original Artwork -Some original Music -No default RTP (if I can help it, some SE and ME's might be default but anything related to pixels and tiles and icons, are original)
Mapping Example: Bridge
-Mouse Script by Near Fantasia and SephirothSpawn -Modified Mog's Item Scene Laura(slightly modified to suit my menu) -All other scripting = myself
This post has been edited by Sakura Phoenix: Mar 19 2012, 11:56 AM
Group: Revolutionary
Posts: 447
Type: Artist
RM Skill: Skilled
I'm going to assume that things ran well and that no one's come across any bugs, since no one's commented or reported any so far.
I've uploaded to mediafire and made a new shiny button. Yay! Slightly newer screenie.(may have seen a version of it floating around in screenshots or resources) I wanted to point out a few of the fun things I've planned. Or at least give you an idea of what the game will be like. -One, if you don't equip a spacesuit, well you die, space isn't very friendly to organics -Two, that little round rock below the character sprite...an asteroid, want to avoid them so watch the timing or you'll get a broken bone and bleeding status. -Three, you need to repair the leak, just below the asteroid, to allow access into the room below. (if you enter it without repairing it you could die, unless you are wearing the space suit, but even then you could get sucked into space) Other holes without air escaping aren't so bad if they don't get repaired(The one to the far right side of the HUD) but they reinforce the integrity of the ship's hull for later if you try to move it. -Four, the panel up above you near the HUD needs to be repaired, (yay for sonic screwdrivers!) BUT you should turn off the electricity running to the panel before you even try or you could get an electrical burn or worse electrocuted and die.
Those are just a few of the ideas I've implemented and there are more puzzles like the math ones in the demo planned, and investigative events like the one screenshot in the previous post, being implemented. If you have any suggestions, please post them here, I'd welcome them or even more ideas you might have, or preferences of puzzles, etc.