RM Skill: Skilled
Abstract: You awaken on a starship and it's up to you to fix the ship and figure out what happened to the original crew and to the ship. NOT a horror game. Genre: Sci-Fi Mystery
Patient, designated SR-18, is waken up by the starship's Hologram. The computer is unable to continue ship repairs without your help. It has constructed a hologram to interact and help you in your mission to repair it. You can choose to fix it completely or, when able, abandon it and its' sleeping cargo. You can choose to discover all its cargo and its mission, and why it's abandoned by its' original crew.
An abandoned starship dead in space.
[Starship Computer] Age: Unknown
Bio: Has some A.I., however it is unknown how much intelligence or personality it has because it is damaged along with the ship.
(Not a major character, but you will interact with it and it will give small hints on what you need to do.)
[Hologram](Can rename it to suit what you want) Age: Newborn?
Bio: It looks young, around the age 10-12, in construct and has some personal interaction skills. Has an interest in Earth 1920's culture. (Can summon or prompt it for clues when unsure what to do by pressing [S] or to ask it questions as the story progresses. Interaction with it is limited to only halls or areas with a Holographic Personale Projection Unit)
[Patient SR-18] Age: 27?
Bio: Other than being a patient she doesn't know much about herself. This could be because she just was brought out of an induced coma in stasis and it is taking a while for her functions to resume to a normal state, or she could have no memory because she didn't have one to begin with, or it was erased either willingly or unwillingly, OR it could be a psychological tool she used to forget something traumatic. (It's up to you to figure it out.)
-Alternate/Multiple Endings -Alternate collectible uniforms from some sci-fi shows and anime. -No battle systems, just puzzle solving and exploring. -Original Artwork -Some original Music -No default RTP (if I can help it, some SE and ME's might be default but anything related to pixels and tiles and icons, are original)
Mapping Example: Bridge
-Mouse Script by Near Fantasia and SephirothSpawn -Modified Mog's Item Scene Laura(slightly modified to suit my menu) -All other scripting = myself
This post has been edited by Sakura Phoenix: Mar 19 2012, 11:56 AM
RM Skill: Skilled
Thanks Jen ^^ I'll keep you in mind.
This game is the first, Phoenix Star Chronicles(chronicles meaning, in this case, more than one event to the story... hopefully it'll be a series) stress on hopefully, I'll be able to do more. As for it being a VN, as much as I'd LOVE LOVE to, it won't be. Not at this point, or at least for the first part, because I do all my artwork and VN's is a loooot of time and energy.
It is set in the same world as my main current game Aqua'os Tears of the Ocean. It's a side project that I work on when I'm too tired/lazy/bored of working on Aqua'os.
As for the health and energy... you could think of it as SIMS? I guess, that's the one where you have to eat and rest right? You will see that the HUD has a status bar. The one on the bottom where you have to press Z to use, is for tools. So far planned and implemented are Sonic Screwdriver (nod to Doctor Who), Crow bar, Hydro Tech Cannon(use to put out fires), Pyro-Tech Cannon(use to destroy/clear away overgrowth).
If you look at the very top, you can see dimly, some icons. They are the various states you can get.
Hunger = Have to eat food Dehydration = Need to drink water, in this case H2O Cacti (I figure for deep space exploration a space faring civilization would make a hybridization of cacti to contain water for travel that gets recycled through the ship and produces Oxygen AND cleans up the CO2 makes a lot of sense.) Exhaustion = Need to rest, or find Adrenaline. Some work will make you exhausted and some equipment will suck more energy out of you. (i.e a Hazmat suit is great, but once you've completed your task and have suitable air, it's best to unequip it because it's heavy and wearing it will make you lose energy). Poison= Some of the greenery is poisonous and will attack you. Gas Inhalation= There are fires on the ship, if you aren't properly equipped to fight fires or breathe the air you will have this. That and some areas might not have oxygen, so too much CO2 will also cause this status. And if a air circulatory vent is broken or have posionous gas, then the surrounding area will of course be flooded with unbreathable air. Burn= Touching a fire or a hot fixture or vent will cause this. Broken Bones= Falling down from a height, and in some areas, falling debris or asteroids will cause this status.
EDIT: Each of the states takes away a different amount of health. And depending on the severity of things like...the fall, the burn (1st, 2nd, 3rd degree)will effect the amount of HP that is lost. And being in poor health also effects your energy level.
Waiting too long to ammend or fix some of the statuses like, if Hunger AND Dehydration, were both inflicted you will start having ventricular fibrillation. You will have basically about 10-20 seconds to use Adrenaline or find a Med Unit or game over.
There are many ways to get a game over. SOME areas, are so acidic or caustic that you will be prompted by a timer and you have that amount of time to leave that area or game over. Some choices, if not executed in the right order can cause a game over. For those, each game over will be different.
This post has been edited by Sakura Phoenix: Feb 7 2012, 11:58 AM