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I frequently refer people back to my rpg. Why? Because rather than being a terribly good game (it isn't, though it's not bad either), it's basically a massive tutorial on things to try. Check under Party Experience, copy and tweak the code for your own game, and add a display message. You'll probably want it to turn on with battle completion, and off after running, and have it a switch-based parallel process.
Monster Party should have about three variables (experience amount, money amount, and Item ID which decides what item is stored) at the beginning of battle. Ditch the hp left/ sp left ones, it adds too many lines (otherwise you can just have a simple display and not have to fiddle with custom screens) and you can probably look it up. After the battle the Party Experience, being ON, activates and displays the variables. Then you just add each of these to your characters.
This post has been edited by bulmabriefs144: Feb 5 2012, 12:44 PM
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