Making a game takes effort, glad you finally realized it.
/sarcasm
Joking aside, there might be an easier way, but it's unconventional. I'll explain it either way, in case you want to try.
You probably know already that you can display variables in the choice box. Well, what you can do is set the variable with a script call event command, just like this:
CODE
$game_variables[x] = $game_party.members[1].name
$game_variables[y] = $game_party.members[2].name
$game_variables[z] = $game_party.members[3].name
Then use \V[x], \V[y] and \V[z] in the choices. In this specific case, they will display the name of the 2nd, 3rd and 4th member in the party.
Now, in the choice block, don't put any commands except this:
CODE
$game_variables[p] = $game_variables[xyz]
"p" is a fourth variable and xyz is one of the three previous ones, depending of the block (for instance, if you're in the x block, then put x).
After that, you can use a set of conditional branch (after the whole choice block, not inside every choice sub-blocks) and check if the variable "p" match with an actor name. This way, you'll use one-third of the conditional branches you would use normally.