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> question about boat
Yourichi
post Feb 4 2012, 05:33 AM
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can i make the boat appears in 2 places, like, in the island X so the player can go to the island Y, make missions there, and then i put another boat on island Y to he comeback to island X, i am talking about 2 boats, not a boat and a ship. Is this possible? is yes, how?
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Kaust
post Feb 4 2012, 05:50 AM
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The boat will stay wherever its parked, so you can do missions on island Y and still use the same one to return to X
there's no need for a second boat smile.gif


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Yourichi
post Feb 4 2012, 05:56 AM
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QUOTE (Kaust @ Feb 4 2012, 06:50 AM) *
The boat will stay wherever its parked, so you can do missions on island Y and still use the same one to return to X
there's no need for a second boat smile.gif


but if i put a boat on island X to the player go to island Y and a boat on island Y to the player go to island Z, is that possible?
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Kaust
post Feb 4 2012, 06:06 AM
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Level? Where we're going we don't need levels.
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Depending on how you build the map you could still use the same boat for all 3.
If you insist on having multiple boats you could make an event page boat that when activated had a controlled move route.
Or even an event that changed the actor graphic to a boat, though you'd need to import the image of a boat yourself and fiddle about with the tiles passability. This would allow you to free roam though, as opposed to the move route one


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Yourichi
post Feb 4 2012, 06:33 AM
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thanks for your help!
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Kaust
post Feb 12 2012, 10:34 PM
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Level? Where we're going we don't need levels.
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...This macjonny fellow is either a bot or a buffoon.


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"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
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Kread-EX
post Feb 13 2012, 01:13 AM
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It was a bot.


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lilcooldude69
post Feb 13 2012, 11:22 PM
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The pro-est eventer u know ;D
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why was it posting then o_O. is it banned now? or?


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Kread-EX
post Feb 14 2012, 06:49 AM
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I banned it and deleted its posts.

Closing this now that it's solved.


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