I just realized that VX-Ace force monopaced fonts during the rendering of the game, and apparently, there are no properties in the bitmap class to change that… monopaced fonts are cool when you want each characters to occupy the same amount of horizontal space but if you watch this screenshot you’ll notice that larger characters like “m” or “w” are squeezed.
VX-ACE (monopaced, but ugly squeezed characters...)

Same font used in the VX-Ace Text Editor, or in old VX engine (better for what I want to achieve)

I want to use the same font visual style as my previous project and the result simply looks horrible in VX-Ace...
Anyone know if there’s a way to overcome this issue?