You should set the event to Collision
trigger and set it as supercow said.
Otherwise, you could trigger it in parallel process
, set phasing
mode on and set it as below:#comment: calculate X difference
>Variable = This event X
>Variable -= Player X#comment: calculate Y difference
>Variable = This event Y
>Variable -= Player Y#comment: setting branches
>Conditional Branch: Variable == 0
>>Conditional Branch: Variable == 0#comment: deal damage (this is an example)
>>>Change HP - Entire party: -50
If you set every boulder as above, it should work. I've used something similar many times...
You can use the very same two variables
for every boulder.
I know it seems strange, but I enure you it works
This post has been edited by Jens of Zanicuud: Feb 2 2012, 11:52 PM