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> Bit of Help with actor actions
Izaran
post Feb 1 2012, 01:07 AM
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I am trying to make a certain event in which the player cannot leave a village without having 2 specific party members with them. But in order to do so, I obviously need conditional events. Problem is I have no clue how to do that!

I need help or something to setup the event. There is a guy standing in the way of the road out, but I need it so that he moves to the left or right by 1 when the conditions (2 party members) is met.

OR

How to setup an even in which the player talks to the guy blocking the road, discusses that he has elder approval to leave, then the two party members come up to him, offer their help and join...then the guy moves.

I would prefer the latter, but again I am stumped. I spent hours trying to figuring it out. And I have nothing.

This post has been edited by Izaran: Feb 1 2012, 01:07 AM
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Jens of Zanicuud
post Feb 1 2012, 02:52 AM
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There is a Conditional branch like this, in page 2

Hero -name-
is in the party?

You could make the event this way:
Let's say your new party members are number 3 and 4 (it's an example).

Event: the guy blocking the road
Trigger: Action Key

>Cond_branch - Hero 3 is in the party?
>>Cond_branch - Hero 4 is in the party?
>>>*The guy moves and let you pass.
>>>*Trigger: Switch[num] #Free passage
>>>*New page, etc, etc, etc...
>>Else
>>>*Message <I'm sorry you cannot pass> #or something like this...
>>End
>Else
>>*Message <I'm sorry you cannot pass> #or something like this...
>End

This is the first step.
Next step would be refine it a little, but this is the base...

I hope this is explainatory enough, feel free to ask for further help...

Jens

This post has been edited by Jens of Zanicuud: Feb 1 2012, 02:54 AM


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Izaran
post Feb 1 2012, 11:51 AM
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QUOTE (Jens of Zanicuud @ Feb 1 2012, 02:52 AM) *
There is a Conditional branch like this, in page 2

Hero -name-
is in the party?

You could make the event this way:
Let's say your new party members are number 3 and 4 (it's an example).

Event: the guy blocking the road
Trigger: Action Key

>Cond_branch - Hero 3 is in the party?
>>Cond_branch - Hero 4 is in the party?
>>>*The guy moves and let you pass.
>>>*Trigger: Switch[num] #Free passage
>>>*New page, etc, etc, etc...
>>Else
>>>*Message <I'm sorry you cannot pass> #or something like this...
>>End
>Else
>>*Message <I'm sorry you cannot pass> #or something like this...
>End

This is the first step.
Next step would be refine it a little, but this is the base...

I hope this is explainatory enough, feel free to ask for further help...

Jens


Okay, this certainly helps a bit...but I don't fully know what to do with the actual event command line. It tells me the general idea, but could you scribble a sample for me to get a gauge of?
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Izaran
post Feb 1 2012, 12:04 PM
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I am uploading a screenshot of my desktop showing my situation.

It's an Attachment
Attached File(s)
Attached File  RPGMakerXP_Screenshot_1.jpg ( 244.96K ) Number of downloads: 13
 
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kayden997
post Feb 1 2012, 12:09 PM
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Put "Condition Branch: [Ralph] is in the party." right under "Condition Branch: [Lance] is in the party.".

After, put under "Condition Branch: [Ralph] is in the party." the "set move route...." and all that other stuff.
In the [Else], put a message saying "We are still missing someone."

---EDIT---
Sorry 'bout the old message if you saw it. I didn't see that screen shot XP


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Izaran
post Feb 1 2012, 12:31 PM
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QUOTE (kayden997 @ Feb 1 2012, 12:09 PM) *
Put "Condition Branch: [Ralph] is in the party." right under "Condition Branch: [Lance] is in the party.".

After, put under "Condition Branch: [Ralph] is in the party." the "set move route...." and all that other stuff.
In the [Else], put a message saying "We are still missing someone."

---EDIT---
Sorry 'bout the old message if you saw it. I didn't see that screen shot XP


That is sort of making sense. But I do have a problem.

How do I add text to the Else line?
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kayden997
post Feb 1 2012, 12:37 PM
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Simple, it the same thing you did at the beginning of the event: "I cannot let you..."
Just double click the @> symbol after the "Else"


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Izaran
post Feb 1 2012, 12:44 PM
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Well I am stumped...I tried and tested. It just cycles through the messages and nothing happens.

Might you put together an Event? I am stumped...I had a similar issue about a year ago with making some lady move a rock for the player...
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kayden997
post Feb 1 2012, 03:17 PM
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Sure. I was bored so I made an example.
http://www.mediafire.com/?6a8kg6oukomdc5l


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