Enemy Summon Skill
Version: 1.0
Author: Pacman, modern algebra
Release Date: 30/01/2012
IntroductionThis script was ported from
MA's VX script, so I basically stole the description from there 8)
This script allows you to make skills for enemies where they can summon or call additional enemies to the battlefield. This is NOT a summon skill that can be used by actors - it can ONLY be used by enemies.
FeaturesAllows you to create skills that allow enemies to summon extra enemies to the battlefield
Fairly easy to configure with lots of options for use.
Can make the same skill summon different kinds of enemies.
ScriptDon't worry about the Japanese characters, ignore them. They don't really mean anything.
Get it at Pastebin.
CustomizationYou can set up some basic configuration at line 44. Please check the comments to see what each option does. To create a summoning skill (which can only be used by enemies), simply put the following code in the skill's notebox:
\SUMMON_ENEMY[id, x, y, n]
id : the ID of the enemy it can summon.
x : the additional pixels along the axis the summoned creature is from its summoner. If omitted, it defaults to the value at line 64.
y : the additional pixels along the axis the summoned creature is from its summoner. If omitted, it defaults to the value at line 67.
n : of the potential candidates for summoning, how likely this one will be chosen over the others. If omitted, this defaults to 1.
As you can probably tell, you can place a number of these codes in the same notebox and thus you can make the same skill potentially summon different enemies, and you can control that through the chance.
EXAMPLE:
A skill with its notebox set up like this:
\summon_enemy[1, 35, 45, 3]
\summon_enemy[2, 25, 35, 1]
Would, when it succeeds (which is governed directly by the hit ratio of the skill) summon the enemy with ID 1 (Default: Slime) 75% of the time and the enemy with ID 2 (Default: Bat) 25% of the time, and the position, if it is a slime would be 35 pixels to the right of the summoner and 45 pixels down, or if it is the bat, then 25 pixels to the right of the summoner and 35 pixels down. The chances are 75-25 because 3 + 1 = 4, which means that 3/4 times the slime will be summoned and 1/4 times the bat will be summoned.
CompatibilityNo issues found yet, but I suspect it won't work with Custom Battle Systems.
Screenshot
DEMOI didn't feel it necessary. You can get the
VX version demo here, it works exactly the same way.
InstallationPaste above main. Please see the header for instructions on how to use.
FAQNone yet.
Terms and ConditionsFree for use in non-commercial projects, with credit. For commercial projects (seriously?) contact me. You must credit in all uses of this script.
Credits- Pacman
- modern algebra