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> Picross for RPG Maker, Picross schemes generator
Feoden
post Jan 30 2012, 09:04 AM
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Hello world!
The new version of Crucipixel Deluxe is now available!

I have created a sort of Picross player (dunno if you ever heard about the DS game), that allows to complete the schemes either by playing them on the pc, or by printing them and solving them on paper.
The current available version is 2.2:

Crucipixel Deluxe 2.2

If you want to know more about picross, visit my site!
Here you can find the list of the solvable Puzzles:

Feoden Site - Puzzle List




Game explanation:

If you have never heard about the Picross game (I found out it has many names, such as Picross, Griddler, Crucipixel, but Picross is the official one since it is used in the DS game) you should try this tutorial to get started(you may find my game very hard in that case):

Picross Tutorial

Since in my game the puzzle are colored, I have added another rule: groups with the same color MUST have an empty space between, while groups of different colors don't have to.




A bit of gameplay spoiler:

The Puzzle Selection Menu:


The puzzle game:


The new title screen:


The new save screen:



Current features (2.2 version):

-All puzzles have solution
47 puzzles have been inserted officially in the game and they all have unique solution. Old puzzles have been moved to the tests folder.

-Customized Windowskin
If you modify the content of the Skin folder, by adding or removing skins, the program will automatically load them. The skins in the folder must be named Windowskin0, Windowskin1, Windowskin2, etc... Otherwise the program will not load them.

-Customized Challenge
If you wish to add your own challenges, just modify the content of the Tests folder, by adding or removing your own schemes. The names of the files must be Test0, Test1, Test2, Test3, etc... In order to be loaded correctly the file must be a PNG image with a transparent background.

-Save & Load Feature
If you wish to save your progress you can press F6 in the selection menu. Now you will be asked to save even when you leave the game.
Now files are more recognizable since they show some of the solved puzzles.

-New Puzzle Menu
When solving a puzzle, you can press undo to open the menu. You can either reset or complete the puzzle, save or take a screenshot of the puzzle.

-Screenshot Feature
If you wish to play on paper, or you wish just to take a photo of the solved puzzle, just press the proper button, and it will save a PNG of the whole scene in the main folder. (If you want to play on paper you shall reset it before taking a screenshot).

-Zoom Feature
Now you can Zoom in and out the puzzle just by pressing Ctrl+Z or X.

-Settings Feature
You can customize the window resolution ( from 640x480 to 1280x800) and the default puzzle zoom.

-Animated Background Feature
In the title screen the background changes when time changes. You can also choose it by pressing Z.


Thanks for caring about thumbsup.gif

This post has been edited by Feoden: Feb 18 2013, 11:46 AM


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Feoden
post Feb 19 2013, 12:27 AM
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@Ratty524

Thanks! It took a while to write it all but it's awesome happy.gif

@Jens

1- I know and this is the code I used:
CODE
b.each{|str| str.gsub!(/&/){""}}

On my pc (windows 7) there's no sign of those squares, even after compression. Gosh... dry.gif

2- I thought it unnecessary since when it overlaps you can no longer distinguish number xD
Anyway my suggestion is Always to print them (you can play on Pain too, and it works quite well wink.gif )

3 - I know and that's why the default window was set to 800x600 (if I didn't mess things up before releasing)


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Jens of Zanicuud
post Feb 19 2013, 05:22 AM
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QUOTE (Feoden @ Feb 19 2013, 09:27 AM) *
2- I thought it unnecessary since when it overlaps you can no longer distinguish number xD
Anyway my suggestion is Always to print them (you can play on Pain too, and it works quite well wink.gif )


Oh yes, playing and solving picrosses is a real Pain wink.gif Well, I actually dunno what to say.
Send me your .txt files and I'll use a converter I created to make proper arrays, without odd symbols...

Oh, and what about the bug 3rr3 mentioned? Is that true that on Windows 8 there are some problems concerning the zoom?

QUOTE
I have Windows 8 and when I press Ctrl + X it doesn't work. I tried it on 7 and on XP and it worked again... You can write in the main page the OS Compatibility

EDIT: during the game Ctrl + C doesn't work... have yo typed the wrong letter?


Jens


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Games I'm working on:
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(Warning: it's a 3rr3's project and it's in Italian!)


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Feoden
post Feb 20 2013, 01:05 AM
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@Jens

Well why are you asking? your brother is the only one who's got windows 8 so ask him XD

Anyway there's no serious bug in this release sleep.gif

There is only a misprint in the tutorial: Ctrl+Z is zoom out and Ctrl + X is zoom in wink.gif


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Posts in this topic
- Feoden   Picross for RPG Maker   Jan 30 2012, 09:04 AM
- - Jens of Zanicuud   I've just solved Test0, Test1 and Test2. It...   Feb 1 2012, 07:28 AM
- - Feoden   Here's the update: (Thanks Jens) Crucipixel D...   Feb 5 2012, 01:18 AM
|- - Jens of Zanicuud   Too much challenging, in my opinion... That damned...   Feb 5 2012, 03:15 AM
- - Feoden   Well the pokemon puzzles are very very very diffic...   Feb 6 2012, 02:14 PM
- - Feoden   If anyone ever dared to try it, here's a brand...   Feb 10 2012, 07:22 AM
|- - 3rr3   QUOTE (Feoden @ Feb 10 2012, 04:22 PM) If...   Feb 10 2012, 11:34 AM
- - Feoden   I have indeed! There was a little bug in the 1...   Feb 10 2012, 11:48 AM
|- - 3rr3   QUOTE (Feoden @ Feb 10 2012, 08:48 PM) Fi...   Feb 10 2012, 12:08 PM
- - amerk   Re-opened so the developer can update their topic.   Jan 8 2013, 09:20 AM
- - Feoden   Thank you. Now a new version has been released. I...   Jan 8 2013, 10:39 AM
- - Feoden   A new version has been released! Implemented:...   Feb 18 2013, 11:30 AM
|- - 3rr3   Ok, I played it a bit more and it's amazing o...   Feb 18 2013, 12:57 PM
|- - Jens of Zanicuud   I've got a couple of requests and notes 1. I...   Feb 18 2013, 01:01 PM
- - Ratty524   Never played picross before, but it's cool how...   Feb 18 2013, 03:00 PM


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