So I've been fiddling around in the database and I'm sure you can guess what I want to know from the title. I know it can be controlled with turn number, but for enemies with multiple skills I don't want it to look so regimented. Is there some sort of use at random function I'm missing? Keeping them on 'always' kinda works but then their just going all guns blazing. Stick on an MP cap and they end up just using the crappy regular attack after a bit.
Thanks in advance
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Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
This is a bit vague so I'm not sure of what you want exactly. If you want skills to be chosen randomly, just assign the same rating to all of them. You can double up skills in the action pattern in order to control the frequency as well.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Yeah thats what I wanted, I'll try them out after class (not that I need to, I know you'll have got it right) Thanks for the help.
__________________________
Quotes
"everyone knows when you use caps that it's serious business"- Tsutanai
"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith