So I've been fiddling around in the database and I'm sure you can guess what I want to know from the title.
I know it can be controlled with turn number, but for enemies with multiple skills I don't want it to look so regimented.
Is there some sort of use at random function I'm missing?
Keeping them on 'always' kinda works but then their just going all guns blazing. Stick on an MP cap and they end up just using the crappy regular attack after a bit.
Thanks in advance