Note, this is not for my current project. Working on a long-time project in C2 with a friend. Some stat menu mockups (again mockups, so their not perfect) I would like opinions on:
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Current Project: Pozzo (arcade game, tentative title)
The following statement is true: The previous statement is false.
PROS - Very cute and minimal - The interface doesn't have too many words and numbers - Everything looks rounded and smooth, like little buttons on an iPhone - The melee, sorcery and ranged icons look nice - I like the bars. They look very simple, and nice. - Also, I'm excited about the game mechanics of leveling jumping, swimming etc(unrelated to the GUI)
CONS - Could be too many bars for its own good (can never have too many bars, right?) - For example: for the EXP bars, it's hard to know what they represent. And in any GUI, you always gotta know at first glance what each bar represents. - The different coloured icons for "Swim", "Run", and "Stamina", could have a picture of someone swimming, someone running, etc. to give it some context, instead of just different coloured leaves. - To be honest I liked when the background was white. The colours "blend" more, instead of... blue and yellow (need I say more?)
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Completed Games:
Games Under Devlopment: (Recruiting testers, PM me)