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> Need an opinion on some menu mockups
LaDestitute
post Jan 27 2012, 08:06 PM
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Group: Revolutionary
Posts: 351
Type: Event Designer
RM Skill: Advanced




Note, this is not for my current project. Working on a long-time project in C2 with a friend. Some stat menu mockups (again mockups, so their not perfect) I would like opinions on:




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thatbennyguy
post May 1 2012, 01:57 PM
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Aspiring Indie Game Dev
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Group: Revolutionary
Posts: 197
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PROS
- Very cute and minimal
- The interface doesn't have too many words and numbers
- Everything looks rounded and smooth, like little buttons on an iPhone
- The melee, sorcery and ranged icons look nice
- I like the bars. They look very simple, and nice.
- Also, I'm excited about the game mechanics of leveling jumping, swimming etc(unrelated to the GUI)

CONS
- Could be too many bars for its own good (can never have too many bars, right?)
- For example: for the EXP bars, it's hard to know what they represent. And in any GUI, you always gotta know at first glance what each bar represents.
- The different coloured icons for "Swim", "Run", and "Stamina", could have a picture of someone swimming, someone running, etc. to give it some context, instead of just different coloured leaves.
- To be honest I liked when the background was white. The colours "blend" more, instead of... blue and yellow (need I say more?)


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